Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Help shape the next era of an iconic survival franchise.
For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we're entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.
The Design Director owns the gameplay vision of a project and is responsible for how the game plays, feels, and evolves. Working in close partnership with the Creative Director, the Design Director translates creative intent into systems, mechanics, and player experiences that are clear, deep, and engaging. This role leads the entire design team across gameplay, content, economy, combat, UX, and progression. The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and publishing partners.
In this role you will: Collaborate closely with the Senior Creative Director to bring his vision to life by owning the design roadmap and shape the future of this game. Define, pitch, and communicate a clear and compelling design vision for new content, features, and game modes. Be the go-to expert on how design is structured, implemented, and iterated across the entire game. Inspire a multidisciplinary design team, fostering creative innovation and technical excellence across gameplay and systems. Evaluate and elevate existing systems while driving new, bold ideas that enrich player engagement. Champion a player-first mentality while balancing business objectives and creative ambition. Mentor, support, and grow the next generation of talented game designers at Behaviour. Lead key design reviews; responsible for go/no-go decisions, managing gate processes, and making final calls on high-impact design choices.
What we are looking for: Proven experience as a Design Director, Game Director or Associate Design Director on a successful PC/Console live multiplayer game. Strong expertise in gameplay design: from mechanics to the meta strategy, level design, systems, content pacing and player goals. Video game history demonstrating solid creativity and innovation skills. Deep understanding of GaaS and live operations and what it takes to keep players coming back. Demonstrated ability to pitch ideas, influence teams, and align cross-discipline stakeholders. Passion for asymmetrical gameplay, and evolving multiplayer experiences.
In this role, you will: Collaborate closely with the Senior Creative Director to bring their vision to life by developing the design roadmap to shape the future of the project; Define, present, and communicate a clear and compelling design vision for new content, features, and game modes; Be the go-to expert on how design is structured, implemented, and iterated across the entire game; Inspire a multidisciplinary design team, encouraging creative innovation and technical excellence in gameplay and systems; Evaluate and improve existing systems while proposing new, bold ideas that enrich player engagement; Advocate a player-focused mindset while balancing business objectives and creative ambition; Mentor, support, and develop the next generation of game designers; Lead key design reviews: be responsible for go/no-go decisions, manage the approval processes, and make final decisions on high-impact design choices.
What we are looking for: Proven experience as a Design Director, Game Director, or Associate Design Director on a successful PC/console multiplayer game; Strong expertise in gameplay design: from mechanics to meta-strategy, level design, systems, content pacing, and player goals; Experience in the video game field demonstrating strong creativity and innovation skills; In-depth knowledge of GaaS and live operations and what it takes to bring players back; Demonstrated ability to pitch ideas, influence teams, and align multidisciplinary stakeholders; Passion for asymmetrical gameplay and multiplayer experiences.
Contribute to defining the future of a cult survival franchise. For more than 10 years, 7 Days to Die has captivated a community of over 20 million players worldwide. Today, as Behaviour Interactive joins forces with The Fun Pimps, the franchise is entering an ambitious new phase of its evolution. By combining recognized live-game expertise with the creative legacy that made the franchise a success, we have a unique opportunity to take this iconic title even further. Join us in contributing to the evolution of a beloved game, unlocking its full long-term potential, and imagining what awaits millions of players in the years to come. The Design Director is responsible for the gameplay vision of a project and how the game plays, feels, and evolves. Working closely with the Creative Director, they translate creative intent into clear, deep, and engaging systems, mechanics, and player experiences. This role oversees the entire design team, covering gameplay, content, economy, combat, UX, and progression. The Design Director sets the standards for design quality, structure, and communication, while playing a key role in feature prioritization, development pacing, and mechanical cohesion. They directly contribute to delivering a complete, coherent, and satisfying gameplay experience that meets the expectations of players and publishing partners.
Ready to dive into the world of cutting-edge technology video game development? Based in Montreal, Behaviour Interactive is a major player in the gaming industry, creating unforgettable experiences on PC, console, and mobile. We are a dynamic independent studio with over 1,200 passionate employees, and we have studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and the United Kingdom (Behaviour UK–North & South). We focus on two main areas: Services and Original Games. Our Services team works with gaming and entertainment giants such as Disney, Sony, Activision, and Nintendo, delivering top-tier work-for-hire development and innovating in location-based entertainment (LBE). Meanwhile, our Original Games unit pushes the limits of our creativity with our iconic IPs, such as the famous Dead by Daylight. Join us and be part of the future of interactive entertainment!
At Behaviour Interactive, we believe in equal opportunity for everyone and celebrate the diversity of people, perspectives, and ideas. That is why it is important to us to work with talent from all backgrounds, regardless of age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability, or any other characteristic protected by applicable law.
