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Special Effects Artist (Assassin's Creed Invictus)

Auto-translated from French · original: Artiste d’effets spéciaux (Assassin's Creed Invictus)

5 day week30 days PTOOnsite · Montreal, QC, Canada

The 4-day week in Canada

Company description

Ubisoft is a global leader in video games, with teams spread across the four corners of the world who create original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job description

As a special effects artist at Ubisoft Montreal, you will create striking visual moments that enrich gameplay and enhance the experience of players. You will help bring immersive worlds to life through environmental effects such as smoke, fire, explosions, snow, water and other real-time effects.

In this role, you will combine creativity and technical skills to design, integrate and optimize high-quality special effects directly within the game engine. You will collaborate with several teams to ensure a consistent, high-performing and visually powerful experience.

What you will do

  • Collaborate with the creative direction to understand the project vision and define priorities for special effects
  • Create environmental effects using particle systems and original textures
  • Work with the programming teams to assess needs and support the development of tools
  • Design special effects that respect technical constraints while maintaining strong artistic impact
  • Integrate special effects into the game engine and ensure their performance in real time
  • Adjust and optimize effects based on the results of playtesting
  • Fix technical issues related to special effects when necessary
  • Adapt effects based on feedback from collaborating teams
  • Take into account community feedback after launch when relevant

Qualifications

What you bring to the team

  • Demonstrate skills in creating real-time special effects for video games or interactive media
  • Master 3D production pipelines including modeling, texturing, lighting or image processing
  • Know 2D art tools, compositing software, 3D software and game engines
  • Understand artistic fundamentals such as lighting, composition, proportion and color theory
  • Apply basic vector mathematics to special effects
  • Receive feedback and adjust your work accordingly
  • Collaborate effectively with different teams
  • Communicate clearly and pay attention to detail
  • Use procedural tools or graphics rendering programs such as shaders is an asset

What to send us

  • Your resume highlighting your relevant skills and experience
  • A portfolio showcasing your best special effects along with an overview of your creation process