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Texture & LookDev Supervisor

Auto-translated from French · original: Superviseur·e Texture & LookDev

5 day week30 days PTOOnsite · Montreal, QC, Canada

The 4-day week in Canada

About the role

Company Description

Founded in 1991, Hybride is the first digital visual effects studio in Quebec. For over 30 years, the Hybride team has been reinventing the visual effects industry, one project at a time.

We are looking for a Texture & LookDev Supervisor to lead our texturing and look development team. The role combines leadership with hands-on work. You will lead projects, develop and optimize pipeline setups and workflows, and take part in crewing. You will also monitor the performance and development of the team, while personally creating photorealistic textures and shaders for complex assets.

Job Description

What you will do

Department and team leadership

  • Assign tasks, mentor artists, and ensure the department delivers organic and hard-surface assets of the highest quality for high-end VFX productions.
  • Take part in hiring, crewing decisions, talent reviews, and ongoing performance management.
  • Enforce rigorous Quality Control (QC) standards on all published assets before they are delivered to downstream departments.

Creative execution and Look Development

  • Create highly detailed textures from in-house art or client-provided references.
  • Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets that hold up in shot context.
  • Work closely with the Lighting team to ensure asset lookdev remains consistently photorealistic.
  • Develop optimized procedural shading networks and custom material setups when production requires them.

Pipeline, technical and production

  • Collaborate with the Head of CG and Technical Directors (TDs) to establish the department's best practices within the studio's existing pipeline.
  • Work directly with the Production, Modeling, FX, CFX, and Lighting teams to design workflows suited to each sequence and maximize efficiency.
  • Support Production in project bidding, asset scope estimation, and schedule management to meet key delivery milestones.
  • Explore new tools and methodologies to improve department efficiency and raise visual quality.
  • Standardize, ingest, and integrate texture and lookdev packages delivered by external vendors.
  • Write and maintain comprehensive technical documentation and pipeline guides.

Qualifications

  • 5+ years of proven experience leading or supervising artists in a high-end film or VFX production studio.
  • Proven experience in texturing and shading complex organic CG creatures and digital humans.
  • Advanced knowledge of Mari/Substance Painter and Photoshop.
  • In-depth expertise in shader creation, material accuracy, and AOVs.

ASSETS

  • Knowledge of Arnold and Houdini
  • Knowledge of Nuke
  • Experience with Copernicus, Machine Learning, and AI tools
  • In-depth knowledge of character and creature creation workflows

Additional Information

Our passion for innovation and our team's creativity are recognized throughout the industry and remain the cornerstone of our working philosophy. Our team is made up of over 200 highly skilled creators working across two creative spaces located in Piedmont, in the Laurentides, and in the Mile-End district of Montreal.

Our portfolio includes prestigious titles such as 300, Avatar, The Hunger Games, and Jurassic World, as well as the last 6 episodes of the Star Wars franchise and the high-end Disney+ television series The Mandalorian, The Book of Boba Fett, Obi-Wan Kenobi, and Andor.

We are first and foremost good people, who value good human values, well-being, and solidarity.

At Hybride, you are welcome as you are. We welcome diversity in all its forms. We are committed to fostering an inclusive work environment that respects all differences.

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