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Senior 3D Character Artist - Unannounced project

4 × 8hr days80% payHybrid · Montreal, Canada

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you’ll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you.

In this role you will : Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset. Build clean topology suited for rigging complex joints and moving parts. Set up and groom hair in Unreal Engine 5 for characters. Partner with animation and tech animation teams throughout production to ensure characters move realistically. Work with concept artist to turn character ideations into production-feasible 3D assets. Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.

What we’re looking for: Minimum of 6 years of character art experience in video game industry. A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement. Proven experience setting up hair in Unreal Engine 5. Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques. Track record of close collaboration with animation and tech animation on rigging-friendly construction. Experience with MetaHuman is a strong plus. Experience with weapon modeling/texturing or FPS production background is a plus.

In this role you will: Model and texture realistic sci-fi characters, seamlessly integrating organic and hard surface elements, from initial concept to the final asset integrated into the game engine; Create clean and optimized topology for rigging complex joints and moving parts; Set up and groom hair for characters in Unreal Engine 5; Collaborate closely with the animation and tech animation teams throughout production to ensure realistic character movement; Work with concept artists to transform character concepts into production-feasible 3D assets; Contribute to the evolution of the character creation pipeline, tools, and standards, while supporting and mentoring junior and intermediate artists.

What we are looking for: At least 6 years of experience in character creation in the video game industry; A portfolio demonstrating the creation of realistic characters that seamlessly integrate hard surface elements is required; Proven experience in creating and configuring hair in Unreal Engine 5; Expert mastery of Blender or Maya, ZBrush, Substance Painter, as well as hard surface modeling techniques; Demonstrated experience collaborating closely with animation and tech animation teams to create rigging-friendly characters; Experience with MetaHuman is a significant asset; Experience in weapon modeling and texturing, or production experience on FPS games, is an asset.

Under the supervision of the Art Lead, you will collaborate closely with the leads and art directors to bring the game's iconic and horrific universe to life. You will participate in the creation of striking characters, as well as the production of environments and props. We are looking for someone with a true artistic vision, a sharp eye for detail, and a passion for horror. If you are creative, open-minded, and thrive in a dynamic and collaborative environment, this position is for you.

Ready to dive into the world of cutting-edge video game development? Based in Montreal, Behaviour Interactive is a major player in the gaming industry, creating unforgettable experiences on PC, console, and mobile. We are a dynamic independent studio with over 1200 passionate employees, and we have studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam), and the UK (Behaviour UK–North & South). We focus on two main areas: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, offering top-tier work-for-hire development and innovating in immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes the limits of our creativity with our iconic IPs, like the famous Dead by Daylight. Join us and be part of the future of interactive entertainment!

At Behaviour Interactive, we believe in equal opportunity for everyone and we celebrate the diversity of people, perspectives, and ideas. It is therefore important to us to work with talent from all backgrounds, regardless of age, sex, ethnicity, color, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability, or any other characteristic protected by applicable laws.