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Economy Designer

Auto-translated from French · original: Concepteur·trice Économie de jeu

5 day week30 days PTOOnsite · Montreal, QC, Canada

Company description

Ubisoft is a global leader in video games, with teams spread across the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job description

The Economy Designer will be responsible for operating and maintaining the progression and reward systems of Rainbow Six Siege, working closely with the Senior Economy Designer, the Monetization team and the other design teams.

They will operate the Battle Pass rewards and progression according to the Monetization team's content roadmap, collaborate with the other design teams to improve onboarding and seasonal engagement, and work with the Senior Economy Designer and the analyst to simulate the impact of new designs and balancing changes.

WHAT YOU WILL DO

Game design

  • Operate the Battle Pass rewards and progression structure according to the Monetization team's content roadmap
  • Adjust progression systems, including XP and Clearance levels, reputation rewards, event rewards and end-of-match rewards to meet project goals
  • Collaborate with the other design teams to improve onboarding rewards and seasonal engagement
  • Design and adjust the pacing of rewards across seasons to maintain player motivation and retention, drawing on player psychology and motivational levers
  • Conduct and share benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions
  • Bring creativity to reward and progression features while staying aligned with the overall vision of the game
  • Help document designs and balancing changes, and keep this documentation up to date

Economy and statistics

  • Collaborate with the analyst to continuously monitor the health of the game's economy
  • Work with the analyst to produce seasonal extracts on the game's economic performance
  • Collaborate with the Senior Economy Designer to simulate the impact of new designs and balancing changes before they are implemented
  • Support the definition of metrics and data collection needs related to progression and reward systems
  • Stay alert to acquisition, retention and monetization levers so that progression and reward design supports the broader business goals of the game

Qualifications

WHAT YOU WILL BRING TO THE TEAM

  • 2 to 5 years of experience in game design, ideally with exposure to live-service or GaaS titles
  • Interest and basic knowledge of game economics and player progression systems
  • Comfortable with quantitative data and simulation tools
  • Strong passion for video games, particularly competitive/live-service titles
  • Strong analytical and mathematical skills
  • Ability to model, adjust and simulate reward and progression systems
  • Collaborate and communicate constructively with design, monetization and analytics teams
  • Rigor, with the ability to maintain and iterate on complex, interdependent systems
  • Good understanding of player motivation levers, learning theories and progression pacing
  • Knowledge of acquisition, retention and monetization levers, as well as free-to-play business models
  • Familiarity with modeling tools (Excel, VBA, Tableau, simulation tools, etc.)
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations
  • Constantly seeks improvement (takes initiative, questions oneself)
  • Creative, with the ability to propose features aligned with the vision of the game
  • Rigorous documentation habits, keeping information on designs and balancing clear and up to date