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Team Lead - 3D Environment Art (Rainbow Six Siege)

Auto-translated from French · original: Chef·fe d’équipe - art d’environnement 3D (Rainbow Six Siege)

5 day week30 days PTOOnsite · Montreal, QC, Canada

Company Description

Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Team Lead in 3D Environment Art at Ubisoft Montreal, you will lead the modeling and texturing team and ensure delivery of the environment assets needed for the production of Rainbow Six Siege maps. You will be responsible for the quality, progress and predictability of the team's work.

What you will do

  • Lead and support the modeling and texturing team, and take part in recruiting, onboarding and retaining artists
  • Hold one-on-one meetings, coaching sessions and performance reviews, and identify artists' development opportunities
  • Plan and distribute the workload according to team capacity, priorities and delivery commitments
  • Track tasks, bugs and progress in Jira, keep the task list up to date and inform the relevant teams of delivery status and risks
  • Establish and track production plans for visual assets and textures with the level art lead, according to map needs
  • Support artists to ensure models and textures meet the project's artistic, technical and production requirements
  • Review models and textures, provide constructive feedback and verify their visual consistency, optimization and integration
  • Oversee modeling, texture creation and final polish through delivery, in line with schedules and technical constraints
  • Coordinate work with the level art, art direction, production and technical teams to address needs, dependencies and production challenges
  • Improve work and production methods by promoting knowledge sharing, reuse of visual assets and resolution of problems related to the production pipeline

Qualifications

What you bring to the team

  • Experience in environment art for video games, including modeling, texture creation or production of visual assets
  • Experience in leading, mentoring or coordinating artists in video game development
  • Involvement in producing a commercially released game or equivalent production experience
  • Knowledge of video game production pipelines and content creation methods
  • Ability to organize work and set priorities while supporting team development
  • Strong communication, collaboration and interpersonal skills
  • Problem-solving skills and experience with tracking or collaboration tools such as Jira, Perforce or equivalent tools
  • Experience on a large-budget live game and knowledge of Rainbow Six Siege are considered assets

What to send us

  • Your resume highlighting your relevant skills and experience
  • Examples of environment models, textures or relevant projects