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Rigging Systems Creator (Senior Rigger)

Auto-translated from French · original: Créateur.rice de systèmes animables (Rigger Sénior)

4 x 8hr days80% payOnsite · Montreal, Canada

Company Description

Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six to Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

We are looking for a senior rigging systems creator (Senior Rigger) to create high-quality character rigs in Maya and integrate them into the Unreal production pipeline. You will participate in creating AAA animation workflows and scalable real-time rigs for character-driven games and MOBA (multiplayer online battle arena) games.

What You Will Do

  • Create robust and user-friendly character rigs in Maya
  • Develop performant mesh and deformation systems
  • Ensure clean export and seamless integration into Unreal
  • Support and improve the production pipeline and animation workflows
  • Analyze and resolve issues related to rigs, deformations, and engine integration
  • Optimize rigs for real-time performance
  • Collaborate closely with Animation, Technical Art, and Engineering teams
  • Contribute to the evolution of internal tools and production pipeline best practices

Qualifications

What You Bring to the Team

  • Solid expertise in character rigging for video games
  • Excellent mastery of rigging workflows in Maya
  • Deep understanding of deformation, mesh, and control systems
  • Hands-on experience with Unreal, including Blueprints
  • Proficiency with Python scripting applied to technical animation workflows
  • Participation in large-scale game productions
  • Ability to support projects with a large number of characters, such as MOBA or hero-based games
  • Good understanding of real-time optimization constraints
  • Strong problem-solving skills and good pipeline vision
  • Experience in facial rigging, including joint-based systems, blendshapes, or hybrid systems

What You Need to Send Us

  • Your CV, highlighting your relevant skills and experience
  • A portfolio showcasing your best rigging or technical animation work, in the form of images or project links (password accepted)