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Rigger (Senior) - [Assassin's Creed: Codename Invictus]

Auto-translated from French · original: Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus]

4 × 8hr days80% payOnsite · Montreal, Canada

Company Description

Ubisoft is a world-leading video game company with teams across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Senior Rigger at Ubisoft Montreal, you will contribute to the creation of high-quality character rigs in 3DS Max and their integration into our game engine. You will support the AAA animation pipeline and develop systems tailored to a character-focused game.

What you will do:

  • Create user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure reliable export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate with animation, technical art direction, and programming teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Experience as a rigger in the video game industry;
  • Proficiency in rigging pipelines in 3DS Max;
  • Good understanding of deformation, skinning, and control systems;
  • Experience in Python scripting for rigging pipelines;
  • Experience on AAA game productions;
  • Understanding of constraints related to real-time performance and game engines;
  • Strong problem-solving skills and good knowledge of production pipelines;
  • Experience in facial rigging with joint-based systems, blendshapes, or hybrid approaches.

What to send us:

  • Your CV, highlighting your relevant skills and experience.
  • A portfolio showcasing your best rigging or technical animation work, in the form of images or project links (passwords accepted).