Company description
Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gameplay experiences, from Assassin's Creed to Rainbow Six, Just Dance and many more. We believe that diversity of perspectives moves both players and teams forward. If you are passionate about innovation and want to push the limits of entertainment, join our adventure and help us create the unknown!
Job description
As a senior gameplay animator on Rainbow Six Siege at Ubisoft Montreal, you will be responsible for creating the animations and animation systems for the main first-person view character, as well as the equivalent replication animations for the third-person view.
What you will do:
- Create first-person view animations aligned with the visual language defined by animation direction and the game design constraints;
- Produce high-quality animations using keyframe animation, based on varied video references;
- Process and enhance data from motion capture, used as the basis for certain animation systems;
- Adjust animation data with great precision, taking into account the requirements of the game engine;
- Export and integrate animations according to the technical guidelines, in collaboration with technical direction, technical animation, programming and design;
- Test, analyze and revise the animation systems directly in-game;
- Collaborate closely with animators, animation direction, programming and design to deliver work that meets the quality and schedule objectives;
- Take responsibility for the final in-game feel, a key criterion for evaluating animation quality.
Qualifications
- Solid experience in gameplay animation for video games;
- Proven expertise in 3C animation and first-person view (FPS) animation systems;
- Excellent command of motion capture data processing;
- A keen eye for detail and high demands for visual quality;
- A collaborative and open approach, favoring finding compromises on complex issues;
- Ability to show flexibility and manage adjustments related to production;
- A good understanding of the technical constraints related to integration into a game engine;
- Comfort working in a multidisciplinary environment, while respecting artistic and technical visions;
- Knowledge of MotionBuilder is considered an asset;
- Participation in a published AAA game is a plus.
What to send us
- Your CV highlighting your skills and experience.
- A portfolio of your best animation work, including links or relevant examples of first-person view work.
