Company Description
Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Job Description
As a senior gameplay animator (first-person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main first-person (FPS) character.
What you will do:
- Create first-person animations aligned with the visual language defined by animation direction and the constraints of game design.
- Produce high-quality animations using keyframe animation, based on a variety of video references.
- Process and enhance data from motion capture, used as a basis for certain animation systems.
- Adjust animation data with great precision, taking into account the requirements of the game engine.
- Export and integrate animations according to the technical guidelines, in collaboration with technical direction, technical animation, programming and design.
- Test, analyze and revise animation systems directly in-game.
- Collaborate closely with animators, animation direction, programming and design to deliver work that meets quality and schedule objectives.
- Take ownership of the final in-game feel, a key criterion for evaluating animation quality.
Qualifications
- Solid experience in gameplay animation for video games.
- Proven expertise in 3C animation and first-person (FPS) animation systems.
- Excellent command of motion capture data processing.
- A keen attention to detail and a strong commitment to visual quality.
- A collaborative and open approach, favoring finding compromises when facing complex issues.
- The ability to show flexibility and manage production-related adjustments.
- A good understanding of the technical constraints related to integration into a game engine.
- Comfort working in a multidisciplinary environment, respecting artistic and technical visions.
- Knowledge of MotionBuilder is considered an asset.
- Experience on a published AAA game is a plus.
What to send us
- Your CV highlighting your skills and experience.
- A portfolio of your best animation work, including links or relevant examples of first-person work.
