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Technical Game Designer - Rainbow Six Mobile

Auto-translated from French · original: Concepteur·trice technique de jeu - Rainbow Six Mobile

4 × 8hr days80% payOnsite · Montreal, Canada

Company Description

Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many others. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Technical Game Designer on Rainbow Six Mobile at Ubisoft Montreal, you will contribute to the creation and implementation of gameplay systems related to bot AI and technical design elements that foster engaging and balanced gaming experiences. In collaboration with a multidisciplinary team, you will work closely with the design and programming teams to support bot behaviors, gameplay mechanics, operators, tutorials, and solo missions while ensuring a clear, stable, and enjoyable gaming experience.

What you will do

  • Produce and maintain design documentation related to bot behaviors, game systems, and operator features
  • Support the implementation of new operators, gameplay mechanics, and systemic design elements
  • Collaborate with programmers, technical designers, and other specialists to validate features and balancing values
  • Use debugging tools to validate bot movement and ensure alignment with the intended AI design
  • Participate in balancing and gameplay tuning activities with the team
  • Test and validate new features and tools before their deployment
  • Make recommendations on work methods, tools, and technical processes to support production
  • Support the creation of operator tutorials and solo missions to help players understand gameplay mechanics
  • Participate in feature prototyping and technical implementation tasks within the design team
  • Clearly communicate technical information and gameplay intentions to multidisciplinary teams

Qualifications

What you bring to the team

  • Experience as a game designer or level designer, or in a similar role related to gameplay
  • Experience with game editors, development tools, or systemic design processes
  • Understanding of game systems in engines like Unity, Unreal Engine, or similar technologies
  • Ability to produce clear and structured documentation
  • Familiarity with AI behaviors, balancing, gameplay tuning, or debugging processes
  • Interest in tactical shooters, multiplayer experiences, or live service games
  • Ability to clearly communicate technical concepts to multidisciplinary teams
  • Collaborative, organized, and problem-solving approach

What to send us

  • Your CV highlighting your skills
  • Portfolio or projects relevant to the role