Pay: $50-$120 per hour (USD).
Job Title: Software Engineer - Open 3D Engine (O3DE)
Job Type: Contractor
Location: Remote
Job Summary:
Join our client's team as a Software Engineer - Open 3D Engine (O3DE) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.
Key Responsibilities:
• Leverage deep hands-on experience with O3DE to create robust, high-fidelity scenes and simulations optimized for AI training.
• Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to deliver realistic environments and interactive elements.
• Transform conceptual ideas into fully realized 3D scenes and dynamic simulations using O3DE.
• Collaborate closely with customer stakeholders to ensure deliverables meet AI training requirements and use cases.
• Write clear, maintainable code in Python and C++ to integrate with O3DE and streamline development pipelines.
• Develop and optimize asset processing workflows tailored to large-scale AI-driven projects.
• Maintain strong written and verbal communication to clearly document technical solutions and report progress to the customer's team.
Required Skills and Qualifications:
• Proven expertise with Open 3D Engine (O3DE), including Atom Renderer, Component Entity System, Gems, and Asset Processor.
• Strong proficiency in Python and C++.
• Experience structuring and deploying 3D simulations from concept to completion within O3DE.
• Familiarity with AWS and its integration into scalable game/simulation environments.
• Hands-on background in game development or simulation engineering.
• Excellent written and verbal communication skills, with an emphasis on documentation and team collaboration.
• Ability to work independently in a remote setting while contributing effectively to the customer's team.
Preferred Qualifications:
• Experience developing or optimizing 3D simulations specifically for AI/ML training.
• Strong understanding of performance optimization and asset management in complex O3DE projects.
• Prior success in remote, cross-functional teams focused on advanced 3D simulation or game engine development.
