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Senior Outsource Artist

4 x 8hr days80% payHybrid · Montreal, Canada

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you ready to revolutionize the gaming industry with your expertise in outsourcing and in art? We're currently seeking a Senior Outsource Artist to join our team. As a Senior Outsource Artist, you will play a key role in ensuring that externally produced assets meet the artistic vision, quality standards, and technical requirements of the project. Acting as a bridge between internal teams and external partners, you will prepare asset briefs, provide clear and actionable feedback, review and refine deliverables, and occasionally create or modify assets when needed. Through your artistic expertise, attention to detail, and collaborative approach, you will help maintain consistency across the project while building strong relationships with globally distributed partners.

In this role you will: Collaborate with internal stakeholders to define asset briefs, production requirements, and quality expectations for external partners. Serve as a key point of contact between internal teams and outsourcing partners, translating creative and technical needs into clear, actionable guidance and feedback. Review, validate, and refine externally produced assets to ensure alignment with the project's artistic vision, quality standards, and technical requirements. Test assets in-engine to evaluate visual quality, functionality, performance, and integration within the game environment. Identify production risks, quality concerns, and bottlenecks, communicating them proactively and supporting mitigation efforts. Support the onboarding and ongoing success of external partners by fostering strong working relationships and promoting effective collaboration across cultures and time zones.

What we're looking for: 7+ years of experience in video game as a 3D or Level Artist. Strong experience as an Environment Artist; Proven experience reviewing, refining, or creating art assets, with strong artistic expertise relevant to environment art. Experience working with external vendors, outsourcing studios, or co-development partners, with the ability to provide constructive and actionable feedback. Strong understanding of game development pipelines, including art production: Modeling, UVing, PBR, LODS, Collisions. Experience using production and project management tools such as JIRA, Confluence, Monday, or similar platforms. Excellent communication, organization, and relationship-building skills, with the ability to navigate ambiguity, manage multiple priorities, and collaborate effectively with geographically and culturally diverse teams.

In this role you will: Collaborate with internal stakeholders to define content production briefs, production requirements, and quality expectations for external partners; Act as a point of contact between internal teams and external partners, translating creative and technical needs into clear, concrete, and actionable guidelines and relevant feedback; Review, validate, and refine assets produced by external partners to ensure their alignment with the project's artistic vision, quality standards, and technical requirements; Test content in the game engine to evaluate their visual quality, functionality, performance, and integration in the game environment; Identify production risks, quality issues, and bottlenecks, communicate them proactively, and contribute to mitigation efforts; Contribute to the integration and ongoing success of external partners by developing strong working relationships and fostering effective collaboration across different cultures and time zones.

What we're looking for: Minimum 7 years of experience in the video game industry as a 3D Artist or Level Artist; Strong experience as an Environment Artist; Proven experience in reviewing, refining, or creating artistic content, with particular expertise in environment art; Experience collaborating with external vendors, outsourcing studios, or co-development partners, with the ability to provide constructive and actionable feedback; Excellent understanding of video game development pipelines, including art production processes: modeling, UV unwrapping, PBR, LODs, and collisions; Experience with production and project management tools such as JIRA, Confluence, Monday, or similar platforms; Excellent communication, organization, and professional relationship-building skills, with the ability to navigate ambiguity, manage multiple priorities simultaneously, and collaborate effectively with teams distributed across different countries and cultures.