Skip to main content

Senior Level Artist (Unreal)

Auto-translated from French · original: Artiste de niveau sénior (Unreal)

5 day week30 days PTOOnsite · Montreal, QC, Canada

Company Description

Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gameplay experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Level Artist at Ubisoft Montréal, you will create immersive and memorable 3D environments. You will assemble and position visual elements to support environmental storytelling, strengthen the atmosphere of the game and enrich the experience of players.

Whether for a level, a side mission or an open-world section, you will help bring to life coherent and personality-rich game spaces. Thanks to your artistic sense, you will know how to play with lighting, composition and details to create visually strong scenes while respecting the technical constraints and the artistic direction of the project.

What you will do

  • Collaborate with level designers and the art direction to understand the vision of the game
  • Conduct artistic research and gather relevant visual references
  • Place placeholders and communicate modeling and texturing needs to the art teams
  • Balance artistic goals with technical constraints
  • Integrate and assemble assets in Unreal to create polished and immersive environments
  • Adjust lighting, composition and visual details to strengthen the atmosphere and readability of scenes
  • Verify the consistency of integrated content with the art direction and gameplay needs
  • Test, adjust and improve environments to ensure a smooth experience for players

Qualifications

What you bring to the team

  • Proficiency in 3D software such as Maya or 3ds Max
  • Good understanding of real-time optimization techniques and experience with Unreal
  • Knowledge of artistic fundamentals such as lighting, composition and color theory
  • Experience in modeling, texturing, lighting or image processing
  • Ability to collaborate effectively with multidisciplinary teams
  • Excellent communication skills
  • Curiosity, adaptability and a sense of initiative
  • Attention to detail and interest in creating immersive environments

What to send us

  • Your resume highlighting your skills and experience
  • A portfolio showcasing your best work or a link to your online portfolio