Company Description
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable experiences, from Assassin's Creed and Rainbow Six to Just Dance and much more. We are convinced that diversity of perspectives allows players and teams alike to thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!
Job Description
The World Building team of Anvil Pipeline is looking for a team lead for its procedural systems team. Joining Anvil Pipeline means contributing to technological convergence at Ubisoft, taking part in the development of one of the best game content creation suites, and supporting several Ubisoft productions simultaneously.
What you will do
As a team lead, you will work in collaboration with the World Building domain leadership team on matters related to your scope. Working with the team's technical lead and the domain's technical director, you will contribute to executing the vision and achieving the goals of our roadmap.
You will also be expected to develop a comprehensive understanding of all the systems supported and developed by your team, in order to properly support decisions, priorities, and follow-up related to deliverables.
Main responsibilities
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Plan milestones and sprints in collaboration with the appropriate stakeholders.
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Create, prioritize, assign, and track tasks and team progress on a daily basis according to deliverables.
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Proactively identify risks and blockers, then propose solutions to the domain manager for your team.
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Ensure regular follow-up with each of your employees, support their individual development, and actively contribute to the performance review process.
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Collaborate closely with the World Building domain manager and the production team of Anvil Pipeline to ensure alignment and smooth progress of the work.
Qualifications
What you bring
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Ability to collaborate effectively with other leaders and stakeholders.
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Leadership and strong interpersonal communication skills.
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Good time and priority management.
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Ability to build high-performing teams.
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Ability to manage stress, change, and ambiguity.
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Managerial courage and the ability to address issues constructively.
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Flexibility in work organization.
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Experience with the full development cycle of a AAA game.
Technical knowledge
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C++.
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Development and production tools such as Perforce, Visual Studio, Jira, and Office 365.
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Technical constraints related to real-time, video game engines, and level editors.
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Asset: procedural visual content generation tools, for example UE PCG, Houdini, etc.
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Asset: world creation tools.
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Asset: organization of data in a game engine, for example entities, components, and object models.
