Company Description
Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six to Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Job Description
As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view (FPS).
What you will do:
- Create first-person view animations aligned with the visual language defined by the animation direction and game design constraints.
- Produce high-quality animations using keyframe animation, based on varied video references.
- Process and enhance data from motion capture, used as the foundation for certain animation systems.
- Adjust animation data with great precision, taking into account game engine requirements.
- Export and integrate animations according to technical guidelines, in collaboration with technical direction, technical animation, programming, and design.
- Test, analyze, and revise animation systems directly in-game.
- Work closely with animators, animation direction, programming, and design to deliver work that meets quality and schedule objectives.
- Take responsibility for the final in-game feel, a key criterion for evaluating animation quality.
Qualifications
- Solid experience in gameplay animation for video games.
- Confirmed expertise in 3C animation and first-person view (FPS) animation systems.
- Excellent proficiency in motion capture data processing.
- A keen eye for detail and strong visual quality standards.
- A collaborative and open approach, promoting the search for compromises when facing complex challenges.
- The ability to demonstrate flexibility and manage production-related adjustments.
- Good understanding of technical constraints related to integration in a game engine.
- Comfort working in a multidisciplinary environment, respecting artistic and technical visions.
- Knowledge of MotionBuilder is considered an asset.
- Participation in a published AAA game is a plus.
What you need to send us
- Your CV highlighting your skills and experience.
- A portfolio of your best animation work, including links or relevant examples of first-person view work.
