Gun is a Concept Design Studio & Publisher with a passion for horror. We have a 4 day work week (32hrs)
What We Do
Gun unifies that vision and makes sure that it is communicated and clearly understood by all teams working on the game and rises above the noise to generate measurable interest. We direct development so that everything about the title speaks to that vision, and we make sure to deliver it to our players.
It's not enough to make a game that people want to play. We interact with our communities on numerous platforms to build and strengthen relationships with our players and build lasting ambassador relationships with loyal fans.
Sometimes we find a game being made by a smaller team with an amazing idea that they are attempting to bring to market. Maybe they need advice on design, sound, UX, marketing, PR, or Community. We can help these teams bring their projects to current hardware platforms.
- The Texas Chain Saw Massacre
- Friday the 13th: The Game
- Layers of Fear 2
- Breach & Clear Franchise