Gun Interactive

Gun is a Concept Design Studio & Publisher with a passion for horror.

  • 4 x 8hr days
  • 10-50 employees
  • Onsite

What We Do

Gun unifies that vision and makes sure that it is communicated and clearly understood by all teams working on the game and rises above the noise to generate measurable interest. We direct development so that everything about the title speaks to that vision, and we make sure to deliver it to our players.

It's not enough to make a game that people want to play. We interact with our communities on numerous platforms to build and strengthen relationships with our players and build lasting ambassador relationships with loyal fans.

Sometimes we find a game being made by a smaller team with an amazing idea that they are attempting to bring to market. Maybe they need advice on design, sound, UX, marketing, PR, or Community. We can help these teams bring their projects to current hardware platforms.

Our games

  • The Texas Chain Saw Massacre
  • Friday the 13th: The Game
  • Layers of Fear 2
  • Breach & Clear Franchise

Gun games

Our team

Gun team

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Gun Interactive overview

Working Week

We have a 4 day work week (32hrs)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

More details 👇

Our Vacation Policy

We have a truly unlimited PTO policy (minimum 20 days). If people need a day and they don't have an urgent task, they can take the day, or week. If they do have an urgent task but someone else is able to handle the task, they can still take the time.

  • 20 days
  • 52 Fridays
  • 72 days off per year

Scorecard

Top 5
80 / 100
  • +524 days @ 100% salary
  • +8Unlimited PTO
  • +5Healthcare coverage
  • +15And much more...

Remote Working Policy

We are a team of 12 and work from our office in Lexington, Kentucky.

Company Benefits

  • Health insurance
  • Up to 6 months parental leave
  • Dentalcare
  • Equipment allowance

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