About Big Potato
What is Big Potato Games?
Big Potato Games is a London-based board game studio founded in 2013 by three friends — Tris, Ben, and Dean — who left their "sensible jobs" (the company name famously came from a trip to Spud-U-Like). Over the next decade Big Potato grew from three "human potatoes" to 50+ employees, from one game to 75+ published titles (65% plastic-free), now sold in 35–40+ countries from South Korea to South America. Total games sold passed 5 million by 2020 and continues climbing.
The studio's signature is making games that are "easy to learn, quick to play and hard to put down, so that even people who think they don't like games, will love them." Notable adventures include launching the world's first board game vending machine, patenting MOOP® technology that turns reclaimed ocean plastic into game cards, partnering with Bananagrams to launch in the US (2016), and bringing board games to festivals, workplaces ("Hosted Game Nights"), and schools (The Big Inventor Challenge). In 2024, Big Potato was awarded B-Corp certification, recognizing the highest standards of environmental and social impact.
Where will I work?
Big Potato is London-based, anchored in a Shoreditch Victorian department-store office. The team works on-site by default — current open roles are listed as London on-site. The careers page confirms a hybrid remote working policy on the broader DB record, with secondary distribution operations supporting the US market via the Bananagrams partnership.
What is the Big Potato team like?
Big Potato is about 50–70 people — a small, founder-led studio that grew organically from three friends in 2014 (when employee #1 famously had to build his own chair) to a globally distributed brand. The team's mission framing is concrete: "To lighten up the moments that friends and family spend together." The People mission: "To look after the people who work here, the people who stock the games and everyone who buys them."
The company runs under the playful corporate fiction of CEO "Spudley" — and that humour is core to the brand voice. The team designs, prototypes, and play-tests games in-house, builds vending-machine and festival activations, and operates a B-Corp-certified supply chain.
Work-Life Balance
Big Potato moved to a 4-day working week in 2020, making "Thursday the new Friday." That puts them among the first companies in the UK to adopt the four-day week — preceded only by a handful of others. Hours are 32/week at full pay. The careers framing emphasizes rest and rejuvenation as part of how the studio operates, with the founders explicitly framing work-life balance as a competitive advantage in a creative industry.
Perks and Benefits
- 4-day work week since 2020 — "Thursday the new Friday", 32 hours at full pay
- B-Corp certification (2024) — environmental and social impact certified
- Climate-conscious products — patented MOOP® reclaimed-ocean-plastic game cards
- London Shoreditch office in a Victorian department store
- People-first mission — care for employees, retailers, and customers alike
(Note: more granular benefits — healthcare, pension specifics, parental leave terms — are not publicly disclosed on the careers/about pages. Salary and benefit details are typically discussed during the interview process via Workable.)
