Level Artist

Eidos Montreal

In 2022 we switched to a 4 day work week (32 hours)

Only considering candidates eligible to work in Montreal, Canada ⚠️

LEVEL ARTIST

Reports to: Art Direction

Permanent – Full-Time

The team

A small artistic team where you can collaborate with intermediate and senior colleagues with diverse skills. They're all equally friendly and eager to share their know-how, creating a great dynamic of mutual support and communication.

What you will do

  • Work closely with a Level Designer in the artistic creation of a game level;
  • Consult, establish and work with graphic references and concept artists;
  • Maintain the performance and memory budget of the respective environment;
  • Develop textures and materials for the levels you will be in charge of, with the aim of making objects and environments credible according to the game's story and art direction;
  • Optimize objects and environments according to individual constraints;
  • Present your work to the team and directors, and receive comments, suggestions and modifications;
  • Be able to delegate and share tasks with other artists at the same level, and be able to support people with less experience so that they can contribute to the needs of the project;
  • Model objects and environments according to game design.

What you bring

  • All levels are open with the following minimum years of experience: Intermediate 3 years and at least 1-2 published titles in video games, as a Level Artist ; Senior 6 years and at least 2-3 titles published in video games, as a Level Artist;
  • Diploma in 3D artist from a recognized school;
  • Experience with Unreal 4 and/or 5;
  • Experience in creating objects or environments with 3D software and the application of 2D art;
  • Experience in creating textures and manipulating shaders;
  • Very good technical/artistic balance.

Even better if you have

  • Sense of responsibility and autonomy;
  • Ability to express one’s own ideas and receive those of others;
  • Respect the game’s deliverable and milestone dates;
  • Strong teamplayer;
  • Ability to analyze and synthesize.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room :wink:
  • Bonus system: we recognize the work accomplished

Come and create emotion with us!

Eidos Montrealeidosmontreal.com

Our mission: Crafting Emotions. Creators of the Tomb Raider Series.

Working Week

In 2022 we switched to a 4 day work week (32 hours)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Our vacation policy is 20 days

  • 20 days
  • 52 Fridays
  • 72 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 600 and mostly based in Canada.

Company Benefits

  • Health insurance

Desirable Skills and Experience

  • Unreal Engine 4
  • Unreal Engine 5
  • Unreal 4
  • Unreal 5
  • 3D modeling
  • 2D art application
  • Textures
  • Shaders
  • Team collaboration
  • Graphic references
  • Concept art
  • Technical/artistic balance
  • Optimization
  • Modeling objects

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