Company Description
Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
Job Description
As a Graphics Technical Director at Ubisoft Montréal, you will provide advanced technical expertise in graphics rendering and graphics systems to support the project's vision and production quality. You will collaborate closely with the leadership, programming, and creative teams to ensure the technical feasibility of visual features in the engine used by the project, which is Unreal.
You will help define the project's technical direction while maintaining a balance between performance, visual quality, stability, and production efficiency. You will also support a team of technical artists by fostering collaboration, skill development, and alignment of practices.
What you will do
- Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphics features
- Supervise and support a team of three technical artists and one lead technical artist
- Develop and maintain technical solutions in Unreal to support visual goals and production needs
- Evaluate constraints related to graphics rendering, memory, performance, and graphics systems to recommend adapted solutions
- Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
- Support creative and programming teams in troubleshooting complex technical issues
- Define and maintain technical standards, best practices, and reference documentation
- Prepare technical assessments and recommend improvements to graphics production processes
- Conduct technology watch to identify relevant developments for the project and share learnings with the teams
- Participate in the recruitment, mentoring, and talent development of the technical art team
Qualifications
What you bring to the team
- Experience in technical direction in technical art or graphics programming in the video game industry
- Experience in team management, support, or technical coordination
- Advanced mastery of Unreal and in-depth understanding of graphics rendering systems and graphics architectures
- Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
- Experience with digital art tools and 3D software such as Maya, 3ds Max, Substance Painter, or comparable tools
- Understanding of programming or scripting languages such as C++, Python, or C#
- Ability to clearly communicate technical concepts to various partners
- Collaborative, structured, and problem-solving approach
What to send us
- Your CV highlighting your relevant skills and achievements
- Examples of projects, technical documentation, or relevant work related to the role
