About Armor Games Studios
What is Armor Games Studios?
Armor Games Studios is an independent publisher of small-and-mid-budget games for PC, console, mobile and VR. The company traces its origins to 2004, when founder Daniel McNeely opened ArmorGames.com — a Flash-game website that grew into one of the largest browser-game communities on the internet, hosting hits like Crush the Castle, Achievement Unlocked, The Last Stand and Gemcraft. The team expanded into mobile publishing in 2011 (starting with Crush the Castle), launched its first PC title Super Chibi Knight in 2014, and in 2015 built out a dedicated publishing brand — Armor Games Studios — led by Justin Snow.
To date the studio has shipped more than 25 titles across PC, console, and mobile, including The Last Stand: Aftermath (its most successful release to date, launched 2021), Bear & Breakfast, Swords & Souls: Neverseen, The Adventure Pals, Pinstripe, Islets and Nauticrawl. Long-time partners — Con Artist Games, Gummy Cat, Kyle Thompson, Adrienne (In Stars and Time), Andrea Interguglielmi — return again and again, which the studio cites as evidence of its "kind, cooperative" publishing approach.
Where will I work?
Armor Games is headquartered in Irvine, California (the office opened in 2007), but the entire company moved fully remote during the pandemic and made that decision permanent by 2021. Day-to-day work happens wherever team members live; the publishing arm has expanded into new regions including Japan and into physical / retail sales channels.
What is the Armor Games Studios team like?
The studio is intentionally small and tight-knit — a roster of ~12 publishing-side staff supporting external development teams. The internal culture rests on three named values: Kindness ("we're kind to each other and ourselves… we lift voices that need to be heard"), Integrity ("we do things right, even when it's challenging or difficult"), and Quality ("we build incredible experiences that set a high bar"). Founder Daniel McNeely and long-tenured CEO John Cooney (who joined in 2007 as the first employee) still lead the company.
Work-Life Balance
Armor Games trialled a 32-hour, four-day workweek for a month starting January 2022, extended it to three months on positive results, then made it permanent. In an internal survey at the end of the trial, 100% of employees reported productivity was the same or better than under a five-day week, and 87.5% wanted to make the shorter week permanent. The company also abandoned a return-to-office plan after 2020 in favour of permanent remote work — a deliberate, sustainable approach the studio's careers page calls a "mission to create a sustainable work/life balance in games and publishing."
Perks and Benefits
Armor Games is currently not hiring (per the live /jobs page) but accepts speculative applications to [email protected]. Public-source benefit specifics beyond the 4-day workweek and fully-remote policy are not disclosed.
