VFX Artist

Eidos Montreal

In 2022 we switched to a 4 day work week (32 hours)

Only considering candidates who are eligible to work in Montreal, Canada ⚠️

VFX ARTIST

Reports to: Lead VFX Artist

Permanent – Full-Time

The team

In the captivating world of video games, where imagination knows no bounds, there's an artistic field that transcends the boundaries of reality: visual effects (VFX). Are you ready to join a team of talented creators, where you can bring to life fantastic worlds and incredible visual experiences that will amaze gamers the world over?

Get ready to bring the impossible to life and push back the boundaries of visual creativity.

What you will do

  • Create a variety of VFX, ranging from physical attacks, environmental, cinematographic, reactions (footsteps, impacts, damage communication, etc.);
  • Capable of doing both R&D and hands-on support for the team in the various phases of game production;
  • Use all the tools at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, etc.);
  • Analyze the scene for performance issues and ensure that all effects are built as efficiently as possible.

What you bring

  • 4+ years experience as a VFX Artist;
  • Experience in AAA game production;
  • Ability to deconstruct complex visual effects from references and recreate them in a game engine;
  • A critical eye for the rhythm, animation and movement of visual effects;
  • Ability to collaborate with artists, designers and programmers to meet artistic and technical challenges;
  • Good knowledge of Unreal;
  • Commitment to overall team success (game/franchise success);
  • Autonomous and pro-active; able to go beyond expectations, find viable solutions to complex problems;
  • Integrated, making the best possible decisions in the interests of the project;
  • Motivated, pro-active, positive at all times;
  • Good communicator, able to share knowledge with team members.

Even better if you have

  • Knowledge of Houdini;
  • Experience in creating and customizing shaders.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room
  • Bonus system: we recognize the work accomplished

Come and create emotion with us!

Eidos Montrealeidosmontreal.com

Our mission: Crafting Emotions. Creators of the Tomb Raider Series.

Working Week

In 2022 we switched to a 4 day work week (32 hours)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Our vacation policy is 20 days

  • 20 days
  • 52 Fridays
  • 72 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 600 and mostly based in Canada.

Company Benefits

  • Health insurance
  • Flexible working hours

Our Team

We're a team of 670 across 13 departments:

  • arts and design
    94
  • engineering
    74
  • education
    42
  • information technology
    25
  • human resources
    11
  • +8 more teams

Desirable Skills and Experience

  • VFX Creation
  • AAA Game Production
  • Unreal Engine

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