Gameplay Programmer
Bulkhead
Located in the heart of the UK, Derby serves as the home for BULKHEAD, a centre for creativity and innovation matched by its occupants here at Cardinal Square. Housing our AAA team, our modern, highly accessible and ever-evolving work space is a hospitable and welcoming environment for all those who join us on our journey. With a body of over 100 talented team members spread across multiple teams and projects, involvement remains a key focal point in our growth and expansion as we go from strength to strength. Adapting with an ever-evolving industry has been a key principal for our young company as we move forward, with each individual as important as the last, a focused and versatile ensemble determined to remain functional in a competitive environment. Check out more here: bulkhead.com
Posted 1 week ago
Only considering candidates who are eligible to work in Derby, UK ⚠️
// DESCRIPTION
As a Senior Gameplay Programmer at BULKHEAD, you will be responsible for implementing exciting gameplay features, helping to balance what makes them fun, whilst maintaining a close eye on performance considerations.
You will have excellent in-depth knowledge of Unreal Engine. You will be
working on a AAA project with a large-scale team and will be working closely
with other Programmers, Designers and Artists to create our all-out warfare
FPS, WARDOGS.
As a Senior, you will be expected to help guide, mentor, collaborate, and
oversee other programmers, and will be working alongside production to
deliver quality work on time.
The team at BULKHEAD are a tight knit group of developers, who strive to
build impressive multiplayer games. Our team members are multi-disciplined
developers who strive to push boundaries, question the norm and are always
looking for better ways to do things.
// RESPONSIBILITIES
- Design, architect and implement complex gameplay systems that are
extensible, scalable and intuitive for non-programmers to use.
- Work closely with Designers to implement and iterate on new gameplay
features and mechanics.
- Solve hard technical problems that arise from working on a large, open
world, high player count first person shooter.
- Strive for constant self-improvement.
- Take ownership and act as a driving force for your features.
- Oversee multiple feature sets and areas of gameplay and ensure their
delivery.
- Mentor Junior and Mid-level members of the team to help those around you
constantly learn and develop.
- Be considerate with planning, documentation, and communication.
// REQUIRED SKILLS AND EXPERIENCE
- 4+ years Industry experience.- Shipped at least one title using Unreal Engine 4/5, preferably on console platforms.
- Passionate about multiplayer games and understand the importance of efficient networking.
- Have a strong grasp of C++, software design, object-oriented programming and debugging.
- Excellent understanding of 3D maths for games.
- Strong data-structure, problem-solving and algorithm skills.
- A strong desire to overcome difficult hurdles.
- A methodical mind and the ability to think outside the box.
- Excellent communication skills and the ability to articulate systems and ideas effectively.
// DESIRED SKILLS AND EXPERIENCE
- A Bachelor’s Degree in Computer Science or other relevant experience.
- 4+ years Industry experience building Unreal Engine 5 games in a client-server architecture.
- Experience working in Unreal Engine 5 using Modular Game Features.
- Experience writing optimised code and using performance tools (e.g. Unreal Insights) to identify and optimise gameplay systems on both client & server.
- An understanding of a broad range of gameplay systems and architecture.
- Experience writing game code with tight performance constraints.