Hutch

Hutch is a mobile video game developer/publisher. Our recent games include Rebel Racing, F1® Clash and Top Drives.

  • 4 x 8hr days
  • 100-500 employees

Who we are

We’re Hutch Games, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development.

We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy.

Ensuring that Hutch is an amazing place to work is really important to us. And we were super proud to receive a Best Place to Work award from gamesindustry.biz in 2020 and 2021, which took into account our working practices and benefits.

Our games

We're the team behind:

  • Rebel Racing
  • F1 Clash
  • Top Drives
  • Racekings
  • Race Off
  • MMX Racing
  • Bandits Racing
  • Smash Cops
  • And more

Our recruitment process

We try to make the process at Hutch as lean as possible, whilst still allowing you to meet as many people as you can. We’re really conscious that in normal circumstances you would visit the studio, have a coffee and a chat, so we try and replicate these moments as well as we can remotely.

Once we’ve received your application, if we think you’d potentially be a good fit for the role, the next steps in the process will be:

  • Initial call with someone from the recruitment team – We’ll tell you more about Hutch and the role, and gather more information about your skills and experience. We can also cover working practices, benefits and anything you’d like to know!

  • First interview - This is a call with the hiring manager – usually this person will also be your prospective manager, so it’s a great chance to get to know them a little better. This interview will be a deeper dive into your background and the role.
  • Second interview – This usually involves 2-3 people and is the most in-depth interview. If you’re a programmer, it might include technical questions, or if you’re an artist, you might be discussing your Unity knowledge, for example.
  • Final interview – This is a more informal interview with a few people in the studio. It gives you the chance to chat to some other team members or people you might be working with.

Our benefits

Ensuring that Hutch is an amazing place to work is really important to us. And we were super proud to receive a Best Place to Work award from gamesindustry.biz in 2020, which took into account our working practices and benefits.

  • 4 Day Working Week - 6 month trial
  • Mental Health coaching
  • Private medical insurance
  • Enhanced Maternity/Paternity
  • Performance Bonus
  • Game Jams and Personal Project Days
  • Hybrid working (2 days per week in the office)

Open positions

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Hutch at a Glance

Our Working week

We're trialing a 4-day work week (30hrs) for 6 months from June 2022

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

  • 25 days
  • 52 Fridays
  • 77 days off per year

Score card

Top 5
98 / 100
  • +604 x 8hr days @ 100% salary
  • +12Open to remote working
  • +1025 days PTO
  • +6Flexible working hours
  • +5Private medical insurance (optional)
  • +5And much more...

Our working day

  • 8am
    Work between
    6pm
  • 9am
    Typical hours
    5pm
  • 10pm
    Core
    4pm

We work hybrid remote

We work hybrid remote - 2 days in the office per week, 2 days at home. Most of our team of 170 are based in the UK, with the majority living in London.

  • London
    61
  • USA
    9
  • Canada
    8
  • Dundee
    6

Our Benefits

  • Private medical insurance (optional)
  • Pension 5% contribution
  • Flexible working hours
  • Enhanced Maternity/Paternity (18 weeks maternity, 6 weeks paternity)
  • Dentalcare
  • Company bonus