VFX Artist

Only considering candidates eligible to work in Montreal, Canada ⚠️

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a VFX Artist at Ubisoft Montreal, you will create striking visual moments that enhance gameplay and elevate the player experience. From smoke, fire, and explosions to snow, water, and environmental effects, your work helps bring immersive worlds to life.

In this role, you will combine creativity and technology to design high quality real time effects. You will adapt to a variety of tools while relying on your artistic and technical skills to create, integrate, and optimize visual effects within the game engine.

What you’ll do

  • Collaborate with creative direction to understand the overall vision and define VFX priorities
  • Create gameplay, environmental, and cinematic effects using particle systems and original textures
  • Partner with programming teams to evaluate needs and support tool development
  • Design effects that respect technical constraints while maintaining strong visual impact
  • Integrate visual effects into the game engine and ensure real time performance
  • Iterate on effects based on playtest results, including debugging and optimization
  • Refine effects using feedback from cross functional teams
  • Consider post launch community feedback when relevant, balancing expectations and limitations

Qualifications

What you bring to the team

  • Demonstrated skills in real time visual effects creation for games or interactive media
  • Hands on experience with 3D production pipelines, including modeling, texturing, lighting, or image processing
  • Knowledge of 2D art tools, compositing software, 3D software, and game engines
  • Strong understanding of art fundamentals such as lighting, composition, proportion, and color theory
  • Working knowledge of basic vector mathematics applied to visual effects
  • Ability to receive feedback and adjust your work accordingly
  • A creative and collaborative mindset that supports teamwork
  • Strong communication and presentation skills with close attention to detail
  • Experience with procedural tools, shader creation, or shader optimization as an asset

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A demo reel or portfolio showcasing your best visual effects, including an overview of your creative process

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • 2D art tools
  • Compositing software
  • 3D software
  • Game engines
  • VFX creation
  • 3D pipelines
  • Modeling
  • Texturing
  • Lighting
  • Image processing
  • 2D art tools
  • Compositing software
  • 3D software
  • Game engines
  • Art fundamentals
  • Vector mathematics
  • Creative mindset
  • Collaborative mindset
  • Communication skills
  • Presentation skills
  • Procedural tools
  • Shader creation
  • Shader optimization

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