Posted 2 weeks ago
Only considering candidates eligible to work in Montreal, Canada ⚠️
Job Description
As a Texture Artist at Ubisoft Montréal, you will help create an immersive world by designing and applying textures that add depth and dimension to characters, props and environments. With your observational skills, technical ability and imagination, you will bring materials to life and make the game's aesthetic unforgettable.
You will draw inspiration from reality to create authentic textures, adapt to new tools and techniques to leverage their full potential, and choose the most effective methods to deliver visuals faithful to the game's artistic vision.
What you will do
- Collaborate with the art team to understand the game's vision and texture priorities
- Study concepts and references to develop the visual language of materials
- Work closely with level artists to meet environment needs
- Create textures from scratch, from references or scans, and maintain an organized texture library
- Work with modelers to propose texture options and support 3D mapping
- Collaborate with technical artists to optimize textures considering performance while preserving quality
- Improve the visual fidelity of 3D models by ensuring textures complement and enhance them
- Participate in visual reviews, give and receive constructive feedback, and maintain quality standards
- Document and share your methods, techniques and best practices
- Adjust textures based on feedback from interconnected teams, and perform necessary fixes or optimizations
Qualifications
What you bring to the team
- Proficiency in Substance Designer and Substance Painter, Photoshop, and common 3D software such as Maya or 3ds Max
- Strong knowledge of UV unwrapping, material creation and texture baking
- Experience with physically based rendering (PBR) production pipelines and real-time rendering engines
- Understanding of artistic fundamentals including lighting, composition, proportion and color theory, as well as video game constraints
- Attention to detail and artistic sensibility
- Collaborative mindset, clear communication and openness to feedback
- Knowledge of shader creation or procedural texturing techniques is considered an asset
What to send us
- Your CV highlighting your skills and experience
- A portfolio showcasing your best realistic or stylized texture work as images or links to your website or online portfolio
Additional Information
About us
Ubisoft is a global leader in video games, with teams around the world creating original and memorable game experiences from Assassin's Creed to Rainbow Six and Just Dance among many others. We believe that the diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our journey and help us create the unknown!
We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities while allowing you to maintain work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
