Technical UI Designer

Behaviour

We are open to applications for a 4 day week @ 80% salary.

Posted 6 months ago

Sorry, this job is now closed.

Only considering candidates eligible to work in Montreal, Canada ⚠️

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Technical UI Designer, you develop, document, and support the user interface art pipelines and techniques used on Dead by Daylight. You use visual scripting, Blueprints in Unreal Engine 4, as well as your knowledge of materials, shaders, and animation to bridge the technical, artistic and programming aspects of the game. Well organized and structured, you help streamline and communicate the relevant information using visual means in order to lead the player through a gratifying gaming experience. You also work in close collaboration with gameplay programmers, UI programmers, UI designers, and VFX artists to craft an engaging player experience.

In this role you will :

  • Propose innovative solutions to UI technical or artistic challenges and assist in the creation of high quality visuals;
  • Optimize pipelines by implementing, developing and introducing efficient production guidelines for UI content;
  • Teach pipelines and processes;
  • Fix bugs and simplify tech documents;
  • Work closely with other developers and designers to create and continually improve UI across the game.

What we're looking for :

  • Understanding of shaders, materials, creation, animation principles, and programming.
  • Having shipped titles on PC, consoles, or mobile, especially with experience in shaders
  • Working knowledge of graphic design, Blueprint, Visual Scripting, Illustrator, Photoshop is an asset;
  • UI design experience and attention to detail, as demonstrated in a great looking design portfolio;
  • Problem solving and organizational skills;
  • Excellent interpersonal skills, as you will need to coach, teach, and clearly convey your ideas.
  • Game engine production experience is an asset;
  • Experience with motion graphics is a plus.
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Behaviourbhvr.com

Behaviour Interactive creates engaging video games with a focus on original IPs and player experience.

Working Week

We are open to applications for a 4 day week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Behaviour Interactive offers generous paid time off and encourages employees to rest and recharge.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

We work hybrid remotely, with three days remote and two days in our office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

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