Posted 1 week ago
Only considering candidates eligible to work in Montreal, Canada ⚠️
Position description
As Technical Art Director at Ubi MTL, you will be a high-level expert on the potential, capabilities and limits of our technology while maintaining a clear vision of the overall project. You will play a key role providing expertise, tools and support to guide a game — and its creators — to success.
Working with the other directors from early stages, you will help define project intentions before committing resources. You will consider measurable factors such as rendering, performance and memory, as well as less tangible factors like timing and pacing. Taking a realistic, forward-looking approach, you will put in place concrete plans to realize ambitious ideas.
Although each development day brings planned and unplanned challenges, you will always keep a global perspective. As a strategic thinker and tactical planner, you will balance immediate priorities with long-term objectives, always considering the future impact of your decisions.
What you will do
- Collaborate with the leadership team to define the overall vision and assess technical feasibility.
- Identify and analyze risks related to different aspects (game engine, data, features, etc.).
- Evaluate existing tools and, when needed, design custom solutions to support art pipelines while preserving the project vision.
- Communicate with technical artists and associate technical graphics directors to share information, enforce standards, provide references and feedback.
- Solve complex and high-priority problems, and approve technical specifications.
- Prepare project reviews, proposing improvements to optimize creation and integration of graphical data.
- Anticipate technological evolutions and stay up to date with market trends to establish best practices and share them internally and across the industry.
- Participate in recruitment to grow your technical art team and strengthen its expertise.
Qualifications
What you bring to the team
- Experience in art, technical art or programming combined with strong management skills.
- Mastery of game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter) and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
- Familiarity with bug tracking software (e.g., Jira) and version control systems (e.g., Perforce).
- An innovative, collaborative, empathetic and solution-oriented mindset.
- Strong critical thinking, time management and organizational skills.
- A detail-oriented approach, strong curiosity, adaptability and resourcefulness.
What to send us
- Your CV highlighting achievements, skills and published games.
- A portfolio or documented samples of your work (include visuals or a link to your online portfolio).
Additional information
About us
Ubisoft is a global leader in video games, with teams around the world creating memorable experiences from Assassin’s Creed to Rainbow Six and Just Dance. We believe diverse perspectives drive players and teams forward.
We use a hybrid working model to balance team connection and personal flexibility. Note that some roles are office-based and do not allow remote work.
