Posted 3 days ago
Only considering candidates eligible to work in Montreal, Canada ⚠️
Job Description
As a Technical Art Director at Ubi MTL, you will be a high-level expert on the potential, capabilities and limits of our technology while keeping a clear vision of the overall project. You will play a key role by providing expertise, tools and support to guide a game — and its creators — to success.
Working with other directors from the earliest stages, you will help define the project's intentions before resources are committed. You will take into account measurable factors such as rendering, performance and memory, as well as less tangible factors such as timing and pacing. With a realistic, forward-looking approach, you will set up concrete plans to realize ambitious ideas.
Although every development day brings expected and unexpected challenges, you will always keep a global perspective. As a strategic thinker and tactical planner, you will balance immediate priorities with long-term objectives, always considering the future impact of your decisions.
What you will do
- Collaborate with the leadership team to define the overall vision and assess technical feasibility.
- Identify and analyze risks related to various aspects (game engine, data, features, etc.).
- Evaluate existing tools and, when necessary, design custom solutions to support art pipelines while maintaining the project's vision.
- Communicate with technical artists and associate technical art directors to share information, enforce standards, provide references and feedback.
- Solve complex and high-priority problems, and approve technical specifications.
- Prepare project reviews, proposing improvements to optimize the creation and integration of graphical data.
- Anticipate technological evolutions and stay informed of market trends to establish best practices and share them internally and across the industry.
- Participate in recruiting to grow your technical art team and strengthen its expertise.
Qualifications
What you bring to the team
- Experience in art, technical art or programming combined with strong management skills.
- Mastery of game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter) and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
- Familiarity with bug tracking software (e.g., Jira) and version control systems (e.g., Perforce).
- An innovative, collaborative, empathetic and solution-oriented mindset.
- Strong critical thinking, time management and organizational skills.
- A detail-oriented approach, high curiosity, adaptability and resourcefulness.
What to send us
- Your CV highlighting your achievements, skills and published games.
- A portfolio or documented excerpts of your work (include visuals or a link to your online portfolio).
Additional information
About us
Ubisoft is a global reference in video games, with teams around the world creating original and memorable game experiences — from Assassin's Creed to Rainbow Six and Just Dance among many others. We believe diversity of viewpoints advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our journey and help create the unknown!
We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities while giving you the possibility to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
