Senior Technical Animator

Behaviour

We are open to applications for a 4 day week @ 80% salary.

Only considering candidates eligible to work in Montreal, Canada ⚠️

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The technical animator is the person whose work allows the animator to leverage their skills. In this role, you will use your strong knowledge of rigging and skinning principles to create the structure that animators need to bring characters to life according to design requirements.

The technical animator has the knowledge to create well-thought-of and optimized structures depending on production constraints and has worked with polygonal structures of models to get the best possible deformation.

In this role, you will:

  • Understand the technical development vision in animation;
  • Work withing the technical restraints;
  • Create rigs and skinning for models with various degrees of complexity;
  • Suggest new tools and best practices;
  • Reuse resources wherever possible;
  • Maintain strong communication with animators and designers;
  • Assess the impact of methods used during production;
  • Support animators to optimize the integration and use of animations in engine.

What we're looking for:

  • Minimum of five years of experience in the gaming industry;
  • Good knowledge of character rigging including body and facial;
  • Expertise in Maya and Unreal Engine;
  • Setup State machines and gameplay logic
  • Be familiar with procedural animation tools from the latest unreal engine versions such as Motion Warping, Orientation warping, IK rig, etc.(a plus to have).
  • Experience creating state machines and setting up gameplay logic (blueprint);
  • Understanding of animation concepts such as layering, blending etc.;
  • Experience working with motion capture pipelines is a plus;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
Behaviourbhvr.com

Behaviour Interactive creates engaging video games with a focus on original IPs and player experience.

Working Week

We are open to applications for a 4 day week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Behaviour Interactive offers generous paid time off and encourages employees to rest and recharge.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

We work hybrid remotely, with three days remote and two days in our office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • Maya
  • Unreal Engine
  • Blueprint
  • Character rigging
  • State machines
  • Gameplay logic
  • Procedural animation
  • Motion capture
  • Bilingual French and English

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