Technical Animator

Blackbird Interactive

In 2022, we announced that our studio is implementing a four-day work week (32hrs) as well as supporting in-studio, remote, and hybrid work arrangements as permanent options to our employees.

  • 4 x 8hr days
  • C$85k - 95k
  • Hybird Remote, Vancouver
  • Offers relocation

Only considering candidates eligible to work in Vancouver, Canada ⚠️

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is seeking a passionate Technical Animator to join our team on an upcoming first-person narrative thriller.

Do you have a broad range of creative and technical experience setting up characters and animation in Unreal Engine 5? Are you skilled at working under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top industry talent can grow their careers while working on both world-class IPs and original creations across multiple genres.

We’re looking for a Technical Animator to help modernize our animation, rigging, and content workflows for this first-person Unreal 5 project. This role is ideal for someone passionate about tools, pipelines, and enabling teams to do their best work while working within performance and platform constraints.

You’ll join a fast-moving team developing the second installment of a new IP, with a focus on creating rigging systems, batch tooling, Maya automation, scratch animation, asset validation, and maintaining a clean and scalable animation/content pipeline.

We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your CV.

Responsibilities

  • Develop and maintain Maya and Unreal-based pipelines and tools to support animation, rigging, and content export workflows
  • Collaborate with animators and riggers to define modular rig standards (including facial morphs, attachments, decay systems, and variant support)
  • Build, refactor, and modernize existing pipelines and tools
  • Partner with engineers and designers to ensure pipeline output integrates cleanly into the game engine, supports gameplay systems, and meets performance targets

Requirements

  • 4+ years of experience in technical art, technical animation, animation, or tools development for games
  • Strong knowledge of rigging workflows
  • Experience with, or demonstrable skill in, MetaHuman and Unreal Engine
  • Familiarity with game-ready skeleton design, skinning, and animation scene structure
  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
  • Basic animation skills (complemented by the animators on the project)
  • Strong communication skills and a collaborative mindset

Bonus Points For

  • Passion for games
  • Passion for film and cinematography
  • Experience manipulating Unreal camera rigs and setups

$80,000 - $100,000 a year

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Blackbird Interactiveblackbirdinteractive.com

Creative-fueled, future-driven, independent game studio.

Working Week

In 2022, we announced that our studio is implementing a four-day work week (32hrs) as well as supporting in-studio, remote, and hybrid work arrangements as permanent options to our employees.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

4 weeks paid vacation + 11 paid public holidays + 3 paid days per year for professional development + December break

  • 32 days
  • 52 Fridays
  • 84 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 300 and mostly based in USA. Our team works from:

  • Vancouver
    220
  • Montreal
    2
  • Kitchener
    2
  • Toronto
    2
  • Winnipeg
    1
  • Edmonton
    1
  • Halifax
    1
  • Manitoba
    1

Company Benefits

  • Health insurance
  • Generous parental leave
  • Dentalcare
  • Profit sharing bonus program
  • Equipment allowance

Desirable Skills and Experience

  • Maya
  • Unreal Engine
  • Perforce
  • MetaHuman
  • Technical animation
  • Rigging
  • Maya automation
  • Unreal Engine
  • MetaHuman
  • Skinning
  • Perforce
  • Pipeline development
  • Tools development
  • Asset validation
  • Animation
  • Communication
  • Collaboration

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