Posted 2 weeks ago
Only considering candidates eligible to work in Montreal, Canada ⚠️
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
We are seeking a senior programmer to join the Dead by Daylight anti-cheat team. As part of a larger production that includes various programming teams, game design, art, animation, and other disciplines, the anti-cheat team is responsible for ensuring game security and integrity. This is a small team of cross-functional game programmers encompassing system, gameplay, and backend programmers. Your primary responsibility will be to design and implement anti-tamper solutions that address game vulnerabilities.
To help us achieve our long-term vision for Dead by Daylight, we need a senior systems programmer who can integrate into the team and be accountable for delivering such features.
In this role you will:
- Deliver DbD systems. You will code new systems and refactor existing systems, working on a wide variety of anti-cheat features.
- Fix bugs. DbD is a live game as a service where features get added or improved all the time. With the features come the bugs as well as other issues. Bugs come in all shapes, forms, and priorities, from a simple fix, to a very hard to reproduce critical issue;
- Fix performance and memory issues. As in any GaaS, issues with slow performance or out of memory do occur. You will profile the game, detect bottlenecks, and optimize them;
- Make sure both features and bugs are delivered on all platforms. DbD is supported on a dozen platforms, from PC to consoles of current and past generations. You will need to make sure that your code, and the game, are fully working on all platforms;
- Work with programmers on other teams, as well as developers in other disciplines. Most system features involve other teams like the game design team, the UI and backend programming teams, as well as the art team. Delivering features means working closely and collaborating with members of other teams.
What we're looking for:
- This is a senior role. You need to have at least 5 years of experience in the gaming industry;
- Versatility. You need to be a generalist who is comfortable working on a wide variety of things: low- and high-level code, features and bug, frontend and backend;
- You need to know C++ very well;
- Experience in working on backend online services is a plus, so is knowledge of NodeJS, Typescript, and AWS services;
- You need to be solution-oriented and possess a collaborative spirit.