Senior Vehicle Render Artist


We're trialing a 4-day work week (30hrs) for 6 months from June 2022

Posted 1 month ago

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⚠️ London only. Your application will be automatically rejected otherwise

Senior Vehicle Render Artist | Marketing | London | Permanent

We’re Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 280 million people, with new titles in development.

We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy.

Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way.

We believe in: Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players.

We’re driven by our players! Come and join the mission!

Senior Vehicle Render Artist | Embedded | Top Drives

Hutch is seeking an experienced Vehicle Render Artist to work within our Top Drives development team focused on marketing output for the game. The successful candidate will work closely with the Art Director and our Brand and Community, Performance Marketing, Creative Services and Licensing teams to promote and showcase our game. This role will give you the opportunity to focus on concepting, designing and rendering new strategic content for a variety of platforms to meet the needs of studio teams.

We are looking for a self-motivated, pragmatic Senior Vehicle Render Artist who thrives on the ability to be creative. You will have a passion to work in the mobile free to play space and be eager to immerse yourself in the marketable positioning of Top Drives and the 2000 licensed vehicles currently available in game.

This role requires collaboration across multiple teams and the ideal candidate will be comfortable facilitating conversations across disciplines as well as sharing new ideas and concepts at an early stage.


  • Create engaging, impactful and high performing marketing assets for social media and ASO purposes which would include feature graphics, banners, icons, screenshots, game updates and in game events
  • Transfer key marketing initiatives into high quality consumer facing visuals
  • Work with the project Art Director and Brand Manager to further develop the IP’s branding
  • Collaborate productively, communicating ideas and raising issues clearly across disciplines

  • Own and maintain the art asset pipeline
  • Foster a productive relationship with cross studio teams
  • Collaborate with engineers to create and improve tooling for marketing use
  • Prepare creative assets for outsourcers and ad hosting platforms
  • Respond to UA performance data to update and iterate on creative assets
  • Drive communication with internal stakeholders to ensure key dates and expectations are met
  • Collaborate with the licensing team to ensure creatives adhere to F1 guidelines and specifications (and those of any any other relevant licensor)

  • Photoshop mastery and a good general Knowledge of Adobe Creative Suite
  • Experience using Unity
  • Experience using Maya
  • Open and creative
  • Able to communicate complex ideas in simple, visually appealing ways
  • Have exceptionally strong communication skills and a teamwork oriented attitude
  • Exceptional eye for composition, contrast and colour
  • Understanding of social media, marketing and emerging trends
  • Able to adapt quickly to scheduling changes
  • Able to iterate thoughtfully and efficiently
  • Share your learnings with the team
  • Able to work autonomously and as a part of a team

Bonus Points

  • Prior experience within the game industry
  • Previous experience in brand marketing
  • Knowledge and passion for video games
  • An interest in cars and motor racing
  • Knowledge of Adobe Substance Suite (Designer/Painter)
  • Knowledge of V - Ray Rendering Software
Apply for job

⚠️ London only. Your application will be automatically rejected otherwise

Hutch is a mobile video game developer/publisher. Our recent games include Rebel Racing, F1® Clash and Top Drives.

Our Working Week

We're trialing a 4-day work week (30hrs) for 6 months from June 2022

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️

Our Vacation Policy

Our vacation policy is 25 days

  • 25 days
  • 52 Fridays
  • 77 days off per year

Our Remote Working Policy

We work hybrid remote - 2 days in the office per week, 2 days at home. Most of our team of 170 are based in the UK, with the majority living in London.

  • London
  • USA
  • Canada
  • Dundee

Our Employee Benefits

  • Private medical insurance (optional)
  • Pension 5% contribution
  • Flexible working hours
  • Enhanced Maternity/Paternity (18 weeks maternity, 6 weeks paternity)
  • Dentalcare
  • Company bonus

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