Senior Technical Artist

Blackbird Interactive

In 2022, we announced that our studio is implementing a four-day work week (32hrs) as well as supporting in-studio, remote, and hybrid work arrangements as permanent options to our employees.

Only considering candidates eligible to work in Canada ⚠️

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team on an exciting VR project for an established and well loved IP! Do you have a broad range of creative and technical experience in creating content for Unreal Engine 5? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities

  • Help Artists with hookup support, tool creation and best practices
  • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
  • Define and implement optimization strategies to maintain frame rate and performance targets
  • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions. Able to mentor other artists and TAs
  • Act as a bridge between Art, Engineering and the game engine
  • Ability to generate clear and understandable documentation for tool and production pipelines
  • Work with the team to integrate, and optimise lighting under a tech brief

Requirements

  • 5+ Years of experience as a TA
  • Experience with Unreal 5
  • Experience with integrating and iterating lighting for games
  • Some C++ or C# experience
  • Understanding of asset management
  • Experience working with Maya
  • Understanding of shader development

Pluses

  • Understanding of particle systems and effects (i.e.: Niagara)
  • P4V experience

$115,000 - $145,000 a year

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Blackbird Interactiveblackbirdinteractive.com

Creative-fueled, future-driven, independent game studio.

Working Week

In 2022, we announced that our studio is implementing a four-day work week (32hrs) as well as supporting in-studio, remote, and hybrid work arrangements as permanent options to our employees.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

4 weeks paid vacation + 11 paid public holidays + 3 paid days per year for professional development + December break

  • 32 days
  • 52 Fridays
  • 84 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 300 and mostly based in USA. Our team works from:

  • Vancouver
    220
  • Montreal
    2
  • Kitchener
    2
  • Toronto
    2
  • Winnipeg
    1
  • Edmonton
    1
  • Halifax
    1
  • Manitoba
    1

Company Benefits

  • Health insurance
  • Generous parental leave
  • Dentalcare
  • Profit sharing bonus program
  • Equipment allowance

Desirable Skills and Experience

  • Unreal Engine
  • Maya
  • P4V
  • C++
  • C#
  • Technical art
  • Real-time development
  • Optimization
  • Mentoring
  • Documentation
  • Shader development
  • Asset management
  • Lighting integration

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