Senior Gameplay Animator (NPC)

Only considering candidates eligible to work in Montreal, Canada ⚠️

Position description

As a gameplay animator (NPC), you will be responsible for creating, integrating and validating animation systems for non-player characters (NPCs), whether enemies or allies. Your work must follow the animation direction's vision while meeting design constraints and the technical requirements of the game engine.

Responsibilities

  • Design NPC animation systems for varied behaviors:
    • Basic locomotion
    • 3D navigation
    • Combat behaviors
    • Hostage situations
  • Process and refine motion-capture (mocap) data with precision, taking into account the specifics of the game engine.
  • Export and integrate animations following technical rules established by technical direction, collaborating with technical animators, designers and programmers.
  • Test and iterate systems directly in the game to ensure proper function and quality.
  • Collaborate daily with other members of the animation team, animation direction, programmers and designers to deliver features on time and at required quality.
  • Own the final quality of each animated feature in the game.

Qualifications

  • A keen eye for detail and visual quality.
  • An open, collaborative attitude and the ability to find compromises to solve complex problems.
  • Consistent motivation and pride in delivering high-quality work.
  • Flexibility and ability to handle frustrations related to changes in production.
  • Passion for teamwork and idea sharing in a creative environment.
  • Proven experience in NPC animation and creation of animation systems.
  • Strong skills in mocap data processing.
  • Knowledge of MotionBuilder is an asset.
  • Experience on a published AAA title is a plus.
  • Good understanding of technical constraints related to engine integration.
  • Ability to work in a multidisciplinary environment and respect artistic and technical visions.

Additional information

Recruiting specialists will review your application. Please send a portfolio of your best work (images or a link, password-protected links accepted) and your CV highlighting education, experience and skills.

About us

Ubisoft is a global reference in video games with teams around the world creating original and memorable experiences. We believe diversity of perspective advances both players and teams. We adopt a hybrid work model to help you stay connected to your team while maintaining work-life balance. Some roles may be fully office-based and not eligible for hybrid work.

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • MotionBuilder
  • Mocap pipeline
  • In-house engine
  • NPC animation
  • Animation systems
  • Mocap processing
  • 3D navigation
  • Combat behaviors
  • In-engine testing
  • Animation integration
  • Attention to detail
  • Problem solving
  • Team collaboration
  • Multidisciplinary
  • Adaptability

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