Senior Gameplay Animator (NPC)

Only considering candidates eligible to work in Montreal, Canada ⚠️

Job Description

As a gameplay animator (NPC), you will be responsible for creating, integrating and validating animation systems for non-player characters (NPCs), whether enemies or allies. Your work must respect the animation direction's vision while meeting design constraints and the technical requirements of the game engine.

Responsibilities

  • Design NPC animation systems for varied behaviors:
    • Basic locomotion;
    • 3D navigation;
    • Combat behaviors;
    • Hostage situations.
  • Process and refine motion capture (mocap) data with high precision, taking into account engine-specific requirements.
  • Export and integrate animations following the technical rules established by technical direction, in collaboration with technical animators, designers and programmers.
  • Test and iterate systems directly in-game, ensuring functionality and quality.
  • Collaborate daily with other members of the animation team, animation direction, programmers and designers to deliver features on time and at the expected quality.
  • Take responsibility for the final quality of every animated feature in the game.

Qualifications

What you bring:

  • A keen eye for detail and visual quality.
  • An open and collaborative attitude, able to find compromises to solve complex problems.
  • Consistent motivation and pride in delivering quality work.
  • Flexibility and the ability to handle frustrations related to production changes.
  • A passion for teamwork and idea sharing in a creative environment.
  • Proven experience in NPC animation and creation of animation systems.
  • Proficiency in mocap data processing.
  • Knowledge of MotionBuilder (an asset).
  • Experience on a published AAA game (a plus).
  • Good understanding of technical constraints related to engine integration.
  • Ability to work in a multidisciplinary environment and respect artistic and technical visions.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will review your application. Please send us a portfolio of your best work (you may attach images or provide a password-protected link) as well as your CV highlighting your education, experience and skills.

About us

Ubisoft is a global reference in video games, with teams around the world creating original and memorable game experiences, from Assassin’s Creed to Rainbow Six and Just Dance among many others. We believe that diversity of viewpoints advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our journey and help us create the unknown!

We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the ability to maintain work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • MotionBuilder
  • NPC animation
  • Animation systems
  • Mocap processing
  • Combat animation
  • 3D navigation
  • Technical integration
  • Attention to detail
  • Collaboration
  • Multidisciplinary work
  • AAA games experience

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