Senior First-Person Gameplay Animator

Only considering candidates eligible to work in Montreal, Canada ⚠️

Position Description

As a senior gameplay animator, you will be responsible for creating high-quality first-person animations that define the iconic feel of Rainbow Six Siege. You will work on both first-person viewmodel animations and their third-person replication, ensuring consistency, responsiveness, and immersion. Your work will directly impact player experience.

What you will do:

  • Design and implement animation systems for player first-person view, as well as their third-person equivalents.
  • Create expressive, polished keyframe animations in line with the animation art direction and design constraints.
  • Work with motion capture data for third-person animations, adapting it to the game’s style and technical constraints.
  • Export and integrate your animations into the engine in collaboration with technical animators, designers, and programmers.
  • Collaborate closely with other animators, directors, and developers to deliver features on time and at the expected quality level.
  • Participate in the creative process by producing mockups or prototypes when necessary.
  • Own the final in-game feel of your animations — this is our primary quality criterion.
  • Work as part of a team, share your ideas, and welcome others’. You enjoy solving complex problems in a creative and elegant way.
  • Mentor and guide more junior team members.

Systems include but are not limited to:

  • FPS combat experience.
  • Operators.
  • Event content.
  • Core gameplay R&D.

Qualifications

  • Minimum 4–5 years of experience in game animation (or equivalent).
  • Have contributed to the release of at least one game.
  • Experience in first-person game animation is a significant asset.
  • Excellent keyframe animation skills.
  • Familiarity with motion capture workflows.
  • Proficiency in animation software such as MotionBuilder, 3ds Max, or Maya.
  • Ability to communicate effectively with other disciplines and contribute to the team’s visual improvement.
  • A passion for pushing the boundaries of animation while working in synergy with the team.

Additional Information

Please send us a portfolio of your best work (images or password-protected link) along with your resume highlighting your education, experience, and skills.

About Us

Ubisoft is a global video game leader with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six to Just Dance and beyond. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities while giving you the flexibility to maintain your work-life balance. Note that some roles are fully office-based and not eligible for hybrid work.

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • MotionBuilder
  • 3ds Max
  • Maya
  • Game animation
  • Keyframe animation
  • Motion capture workflows
  • Animation system design
  • Integration into engine
  • Creative problem solving
  • Team collaboration
  • Mentoring juniors

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