Research and Development Scientist

Only considering candidates eligible to work in Montreal, Canada ⚠️

Ubisoft La Forge is looking to explore the latest advances in implicit representations applied to characters and animation. This position sits at the intersection of rendering techniques and new representations to explore new ways to create characters never seen before in games.

What you will do:

  • Define and develop our research topics in your area of expertise:
    • Develop new algorithms for 4D avatar reconstruction from light field data.
    • Study neural implicit representations (e.g., NeRF, Gaussian splats) for dynamic human modeling.
    • Develop generative models that push avatar creation beyond physical capture.
  • Collaborate with other members of the La Forge team to develop proof-of-concept prototypes.
  • Communicate progress inside and outside Ubisoft by publishing papers and presenting at conferences.
  • Supervise and guide graduate students.
  • Participate in recruitment by evaluating candidates for internships and full-time positions.
  • Stay up to date with the latest academic advancements and industry trends in your specialization.

Qualifications:

  • A PhD in computer vision, graphics, machine learning, or a related technical field.
  • Experience with generative models (diffusion models, flow matching...), neural implicit representations (Gaussian splats, Neural Radiance Fields), neural and physical rendering, and volumetric representations.
  • A background in applied or fundamental research (industry or academia) with the ability to conduct research using standard experimental methodologies. Proficiency in Python and deep learning frameworks (e.g., PyTorch).
  • A highly collaborative mindset with excellent communication, interpersonal, and presentation skills.
  • Curiosity, critical thinking, and resourcefulness (you will have access to data, game engines, and world-class experts).
  • Contributions to public research (e.g., papers published in venues such as NeurIPS, ICML, ACL, SIGGRAPH, or GDC).
  • Motivation to find solutions to real-world problems in the video game industry.
  • Familiarity with photogrammetry, light stage capture, relighting techniques, and OLAT (One Light at A Time) is a plus.

What to send us:

  • Your resume highlighting your education, experiences, and skills.

Ubisoft is a global reference in video gaming, with teams around the world creating original and memorable gaming experiences from Assassin’s Creed to Rainbow Six to Just Dance and more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • PyTorch
  • Python
  • Machine learning
  • Computer vision
  • 3D Graphics
  • Research
  • Critical thinking
  • Collaboration
  • Communication skills

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