Principal Technical Designer

Only considering candidates eligible to work in Montreal, Canada ⚠️

Job Description

As a Principal Technical Designer, you will be responsible for creating and implementing complex, technical and systemic design elements in a game.

You will primarily be recognized as a game or level designer with strong technical skills, working within a design production or multidisciplinary team.

Acting as a technical reference for your team, you will help, support and advise your peers as needed. You may also be asked to become the project's technical expert on a specific game element.

What you will do

  • Be responsible for the realization and implementation of the technical elements of a complete game feature by working closely with technical directors, programmers, and other disciplines.
  • Act as a technical expert on a specific topic, and in this capacity be responsible for tools, documentation, technical support, and identifying and sharing best practices.
  • Participate in the optimization and validation of data, ensuring colleagues follow technical standards for your area of expertise while considering budget constraints.
  • Participate in advanced data debugging until the end of production.
  • Provide periodic feedback to design leadership, such as suggestions for improving tools and methods.
  • Participate in testing new features or tools before they are rolled out to the rest of the team.
  • Perform production tasks as a game or level designer within a team and prototype gameplay features during game design.
  • Design and implement more complex, abstract design elements in the game that present technical challenges or have implications across the whole game.

Qualifications

What you bring to the team

  • 8 years of experience in game or level design (with a more technical profile)
  • Ability to understand and communicate in technical terms and clearly express your ideas (written and oral)
  • Good adaptability, analytical and problem-solving skills
  • A user-oriented mindset
  • Strong curiosity and a passion for understanding how things work
  • Experience with different engines and platforms (an asset)
  • Experience with various 2D/3D creation software (an asset)
  • Experience in programming/scripting (an asset)

What to send us

  • Your CV highlighting your background and skills

A real person will review your application. In this case, it is Charlotte, our talent acquisition specialist.

Additional information

About us

Ubisoft is a global reference in video games, with teams around the world creating original and memorable gaming experiences from Assassin's Creed to Rainbow Six and Just Dance among many others. We believe that diversity of viewpoints advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities while allowing you to maintain work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • Level Design
  • Game Design
  • Technical communication
  • Problem Solving
  • User-centered design
  • Curiosity
  • Engine experience
  • 3D/2D tools
  • Scripting
  • Debugging

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