Principal Technical Animator

Behaviour

We are open to applications for a 4 day week @ 80% salary.

Only considering candidates eligible to work in Montreal, Canada ⚠️

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Join the Blight: Survival team as a Principal Technical Animator and become the bridge between art and technology.

You’ll empower our animators to bring a vast, diverse world of characters, creatures, and objects to life by building, extending, and optimizing the tools and engine pipelines that make it possible. As a technical animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our games.

In this role you will:

  • Be responsible for animation and character integration, procedural animation set up.
  • Spot potential animation problems, research new technologies, and find solutions
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Profile and optimize character rigs and animation assets to ensure they meet memory and frame rate performance budgets without compromising visual quality.
  •  Sharing knowledge with animators and programmers, and write technical documents.

What we’re looking for:

  • A minimum of 12 years of experience in animation in the video game industry.
  • Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation.
  • Expertise in Maya and Unreal Engine.
  • Experience with multiplayer games.
  • Knowledge of MEL script and Python is a plus.

Automatically Apply to Remote Design Jobs!

Let our copilot automatically search & apply to remote jobs from all across the web.

Try it now
Behaviourbhvr.com

Behaviour Interactive creates engaging video games with a focus on original IPs and player experience.

Working Week

We are open to applications for a 4 day week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Behaviour Interactive offers generous paid time off and encourages employees to rest and recharge.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

We work hybrid remotely, with three days remote and two days in our office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • Maya
  • Unreal Engine
  • Python
  • MEL
  • Rigging
  • Skinning
  • Animation principles
  • Procedural animation
  • Character integration
  • Profiling
  • Optimization
  • Bug fixing
  • Technical writing
  • Multiplayer experience
  • Tool development

Share this job:

Report incorrect data

Let us know if the job has expired