Performance Level Designer

Eidos Montreal

In 2022 we switched to a 4 day work week (32 hours)

Only considering candidates who are eligible to work in Montreal, Canada ⚠️


Reports to: Lead Performance Level Designer

Permanent – Full-Time

What you will do

  • Responsible for Performance moments in the game: from paper design, iteration, polish to debug;
  • Responsible for Performance moments in the game: performance moments include narrative assets integration (dialogues, cinematics), scripted Events (on player, AI, animals), Exotic moments (walk and talk with AI companions, action driven fast sequences…);
  • Responsible for Performance moments in the game: performance moments include narrative assets, animation, FX, sound and camera integration;
  • Responsible of narrative structure integration: cinematics, mission structure, objectives…;
  • Work in collaboration with the Animation, Art and Narrative teams to help refine the game’s experience and make performance moments more “unique” and reach a high level of realization’ quality;
  • Work in collaboration with the Level Design·s of the related content, and with the Technical Direction to make sure the design and technical guidelines are respected.


  • University or college diploma in game design, or equivalent training;
  • + 3 years of experience in the video game industry as a Level Designer or Event Scripter;
  • Minimum of 1 published title as a Level Designer or Event Scripter;
  • Good knowledge in scripting and AI (asset);
  • Good knowledge of narrative driven games;
  • Sensitivity to realization techniques (camera, pacing…);
  • Experience using industry standard level editing tools, editors and pipelines;
  • Knowledge of Unreal engine;
  • Unreal: knowledge of Blueprint and Sequencer tools
  • Bilingual (French and English).

Even better if you have

  • Excellent communication skills and the ability to exemplify one’s own ideas are essential;
  • Ability to multitask;
  • Excellent capability to give and receive advice;
  • Skills in proactivity and continuous commitment to work with different departments (design, animation and tech);
  • Ability to work in a team focused on continuous improvement;
  • Ability to learn and share personal knowledge;
  • Give and receive constructive criticism is expected.

Whyjoin us?

  • Flexible work schedule:because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work:because we have adapted to the new reality;
  • Access to Groupe insurance:to take care of yourself and your loved ones;
  • Access to Groupe RRSPs:we think about your future;
  • Access to a telemedicine service for the family:to avoid a pleasant 24hours in the emergency room
  • Bonus system:we recognize the work accomplished

Come and create emotion with us!


Our mission: Crafting Emotions. Creators of the Tomb Raider Series.

Working Week

In 2022 we switched to a 4 day work week (32 hours)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️

Our Vacation Policy

Our vacation policy is 20 days

  • 20 days
  • 52 Fridays
  • 72 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 600 and mostly based in Canada.

Company Benefits

  • Health insurance
  • Flexible working hours

Our Team

We're a team of 730 across 15 departments:

  • arts and design
  • engineering
  • education
  • information technology
  • human resources
  • marketing
  • +9 more teams

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