Level Designer

Eidos Montreal

In 2022 we switched to a 4 day work week (32 hours)

Only considering candidates eligible to work in Montreal, Canada ⚠️

LEVEL DESIGNER

Reports to: Lead Level Designer

Permanent – Full-Time

The team

This is first and foremost a human team composed of talents from all horizons. From day one, we are driven by a common vision: create unique & memorable experiences for our players - in a world they have never seen before!

What you will do

  • Create cutting-edge secondary content with a focus on gameplay innovation, accessibility, pacing, and atmosphere;
  • Work closely with the level design team and level artists to create high-quality secondary content using available tools;
  • Design secondary content (layout, scenarios, design documents) in close collaboration with level artists while adhering to design and technical guidelines;
  • Develop secondary content and 3D playgrounds, integrate events and actors, and balance gameplay mechanics;
  • Assist in the development of various features and mechanics throughout the project;
  • Collaborate with the game design team, the game director, and the lead level designer to achieve the desired player emotions and experiences;
  • Write general level design documentation for use by other level designers;
  • Ability to identify and resolve technical issues as needed.

What you bring

  • College or university degree in level design or any other equivalent training;
  • Open levels with the corresponding minimum years of experience: Junior; Intermediate 3 years and at least 1 published video game title;
  • Knowledge of the Unreal Engine;
  • Strong understanding of systemic design and strong conceptual skills;
  • Solid knowledge of scripting languages (Blueprint);
  • Good understanding of level architecture and 3D environments;
  • Experience in using industry-standard levels and editing tools.

Even better if you have

  • Excellent communication skills and the ability to clearly illustrate ideas are essential;
  • Ability to multitask;
  • Strong ability to give and receive feedback;
  • Leadership skills, proactivity, and a continuous commitment to working with different disciplines (design, animation, and programming);
  • Ability to work in a team focused on continuous improvement;
  • Capacity to learn and share knowledge;
  • Maturity to give and receive constructive criticism is expected.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus system: we recognize the work accomplished

Come and create emotion with us!

Eidos Montrealeidosmontreal.com

Our mission: Crafting Emotions. Creators of the Tomb Raider Series.

Working Week

In 2022 we switched to a 4 day work week (32 hours)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Our vacation policy is 20 days

  • 20 days
  • 52 Fridays
  • 72 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 600 and mostly based in Canada.

Company Benefits

  • Health insurance

Desirable Skills and Experience

Share this job:

Report incorrect data

Let us know if the job has expired