Level Artist

Eidos Montreal

In 2022 we switched to a 4 day work week (32 hours)

Only considering candidates eligible to work in Montreal, Canada ⚠️

LEVEL ARTIST

Reports to: Lead Level Artist

Permanent – Full-Time

What you will do

  • Work closely with a Level Designer in the artistic creation of a game level;
  • Model objects and environments according to the game design;
  • Consult, establish and work with graphic references and concept artists;
  • Maintain the performance and memory budget of the respective environment;
  • Develop textures for the levels you will be in charge ofin order to make the objects and environments credible according to the game's story and art direction;
  • Work in collaboration with the Technical Artists in order tooptimize the objects and environments according to their constraints;
  • Work in collaboration with different specialists in his level in order to achieve the best graphic quality and experience;
  • Present his/her work to the team and directors and receive comments, suggestions, modifications;
  • Know how to delegate and share tasks with other artists of the same level, and to be able to accompany people with less experience so that they can contribute to the project.

What you bring

  • The following levels are open, with corresponding minimum years of experience: Intermediate 3 years and at least 1-2 published titles in video games, AAA quality, as a Level Artist ; Senior 6 years old and at least 2-3 titles published in video games, AAA quality, as a Level Artist;
  • Diploma in 3D artist from a recognized school;
  • Experience in creating objects or environments with 3D software and the application of 2D art;
  • Experience in creating textures and manipulating shaders;
  • Very good technical/artistic balance.

Even better if you have

  • Experience in artistic creation and vegetation modeling;
  • Have a sense of responsibility and autonomy;
  • Ability to express ideas well and to receive those of others;
  • Respect the deliverable and milestone dates of the game;
  • Be a strong teamplayer;
  • Have an analytical and synthetic mind.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room :wink:
  • Bonus system: we recognize the work accomplished

Come and create emotion with us!

Eidos Montrealeidosmontreal.com

Our mission: Crafting Emotions. Creators of the Tomb Raider Series.

Working Week

In 2022 we switched to a 4 day work week (32 hours)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Our vacation policy is 20 days

  • 20 days
  • 52 Fridays
  • 72 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 600 and mostly based in Canada.

Company Benefits

  • Health insurance

Desirable Skills and Experience

  • 3D software experience
  • 2D art application
  • Texture creation
  • Shader manipulation
  • Technical balance

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