Lead UI Engineer

Splash Damage

We have embraced a 4-day work week to boost creativity and build better games (32hrs / week)

Only considering candidates eligible to work in Bromley, UK ⚠️

About Splash Damage

We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.

Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering this diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.


  • We offer a comprehensive benefits package for you and your family, including:
    • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme.
    • 4 day work week: Tuesday - Friday
    • 20 days of annual leave, equivalent to 5 weeks within a 4 day work week.
    • Summer & Winter closure, not taken from holiday allowance - 1st full week of August and Christmas Eve to New Years day.
    • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process.
    • Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service.
    • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling.
    • Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader.
    • Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave.

The Role

 Lead UI Engineers at Splash Damage are accountable for establishing and driving the technical design and implementation of the user interface.

They create project roadmaps for UI engineering and plan sprints for their team, effectively prioritising work to make ideal use of each team member’s skills. Drawing upon their experience in UI development, they will share knowledge with their team to create performant and robust data-driven interfaces that commit to the core technical pillars of a project. They collaborate with other disciplines to realise their ideas through iterative UI development and are not afraid to dive into hands-on work when necessary.

We trust our Lead UI Engineers with a large degree of autonomy throughout the development cycle, and they put the needs of their team over their own. They are capable leaders who can keep their team of engineers motivated, providing effective coaching, feedback, and opportunities for growth along the way. They regularly collaborate with a project’s leadership team to solve project-level issues and represent their discipline effectively both internally as well as to external partners.

We believe that levelling up our skills is essential to the role and offer regular training opportunities and mentorship to all our UI staff.

You Have:

  • Dependable people skills, an enthusiastic attitude, and a team-first mentality; you give effective direction, support, and feedback, and can nurture professional growth in your team.
  • Proven technical UI leadership experience; you’ve set a clear technical direction and best practices for at least one game project and led a UI team through to shipping.
  • Experience setting up UI pipelines and project documentation; you can see the big picture and you know what’s needed to align your team to be able to deliver to the standard required.
  • Expert knowledge of C++, with relevant professional experience.
  • Practical UI implementation knowledge; you have worked with UI Design teams to understand and overcome technical limitations, and you can break down UI designs into core components with reusability in mind.
  • Proven time management and organisational skills; you can plan your project at both roadmap and sprint levels and prioritise your team’s work for maximum impact.
  • Comfortable working without close supervision; you can get the job done and make intelligent decisions with the information at hand.
  • Considerate communication and presentation skills; you’re able to present ideas clearly to audiences of all experience levels.

Bonus Points for:

  • Experience with Unreal Engine and UMG.
  • Experience with accommodating a variety of player accessibility needs.
  • Multi-platform and console development experience.
Splash Damagesplashdamage.com

Creating team-based games with a strong focus on respect, teamwork, and inclusivity.

Working Week

We have embraced a 4-day work week to boost creativity and build better games (32hrs / week)

  • 🏖️
  • Tue
  • Wed
  • Thu
  • Fri

Our Vacation Policy

We offer 24 days/year plus public holidays

  • 32 days
  • 52 Mondays
  • 84 days off per year

Remote Working Policy

We mostly work on-site from our office in London, but also have team members working remotely within the UK.

  • UK

Company Benefits

  • Private Health and Dental Cover
  • Pension Contributions with matched contributions
  • Flexitime with core hours
  • 30 weeks maternity, 10 weeks paternity leave
  • Included in Healthcare
  • Life Assurance
  • Learning & Development platform and opportunities
  • Performance Related Pay
  • Employee Assistance Program, Counselling Service

Our Team

We're a team of 390 across 15 departments:

  • engineering
  • arts and design
  • education
  • human resources
  • information technology
  • +10 more teams

Desirable Skills and Experience

  • C++
  • People skills
  • Team support
  • Technical UI leadership
  • UI pipelines
  • Project documentation
  • UI design breakdown
  • Time management
  • Organisational skills
  • Self-reliance
  • Communication skills

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