Lead Narrative Designer

Eidos Montreal

In 2022 we switched to a 4 day work week (32 hours)

Only considering candidates eligible to work in Montreal, Canada ⚠️

Lead Narrative Designer

Reports to: Narrative Director

Permanent - full-time

What you will do

  • Collaborate with the Creative Direction to ensure the game’s narrative is conveyed effectively throughout the game’s ingredients;
  • Collaborate with the technical teams to ensure the proper pipelines are in place for writing and integrating the dialogues in game;
  • Work closely with the other team leads to identify and distribute mandates to the writers (Level Design, Game Design, Social, Cinematics, UI, Lore etc…);
  • Work closely with the Game Design team to develop features that will support and convey the story as per overall game direction;
  • Resolve any conflicts between Story, Design and Gameplay as they arise;
  • Oversee the design of any side quests content, mission instructions, in-game text, additional stories and barks (etc);
  • Organize the realization of the in-game scripted moments while maintaining consistency with systemic content;
  • Organize narrative implementation and ensure quality across the entire development process from a player's perspective;
  • Work closely with Production & Audio teams to identify and prepare lines ready for recording;
  • Maintain dialogue asset pipeline, assist in recording sessions and management of scripts;
  • Oversee the writing and editing of dialogue, enemy barks, objective text, and other narrative content.

What you bring

  • 5+ years of experience;
  • 2+ “narrative-driven” titles published (AAA and larger project experience beneficial);
  • Previous role as a lead-level or highly experienced designer in narrative-related areas with an interest in game-wide storytelling;
  • Good knowledge and interest in fictional writing and visual storytelling;
  • Strong understanding of game design and narrative in video games;
  • Strong understanding of storytelling within an interactive medium;
  • Strong understanding of presentation and pacing during gameplay;
  • Ability to clearly communicate a vision and convey ideas;
  • Ability to present and/or relate a story to a group;
  • Experience in project planning and management beneficial.

Even better if you have

  • Great communicator and collaborator across different disciplines;
  • Ability to coach, mobilize, and inspire;
  • Excellent capacity to write and synthesize ideas;
  • Ability to handle several issues simultaneously;
  • Ability to lead a team focused on constant improvement;
  • Knowledge of the technological pipelines & constraints related to the video game industry is an asset;
  • Capacity and willingness to learn and share knowledge.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room :wink:
  • Bonus plan: we recognize the work accomplished.

Come and create emotion with us!

Eidos Montrealeidosmontreal.com

Our mission: Crafting Emotions. Creators of the Tomb Raider Series.

Working Week

In 2022 we switched to a 4 day work week (32 hours)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Our vacation policy is 20 days

  • 20 days
  • 52 Fridays
  • 72 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 600 and mostly based in Canada.

Company Benefits

  • Health insurance

Desirable Skills and Experience

  • Fictional writing
  • Visual storytelling
  • Game design
  • Interactive storytelling
  • Communication skills
  • Project planning

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