Intermediate Gameplay Software Engineer

Blackbird Interactive

In 2022, we announced that our studio is implementing a four-day work week (32hrs) as well as supporting in-studio, remote, and hybrid work arrangements as permanent options to our employees.

Only considering candidates eligible to work in Canada ⚠️

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive would like to connect with intermediate‑level gameplay engineers to design, implement, and polish the moment‑to‑moment fun in our Unreal Engine 5 projects. You’ll own features from prototype through ship, collaborate with designers and artists, and help mentor newer engineers while expanding your own mastery of UE5’s systems.

Interested in connecting? Please submit an application, letting us know when you’re next available. From there, if your profile is a good match, we will be in touch with more information.

Your experience should showcase:

  • Solid C++ in Unreal Engine 4/5 with 3+ years of professional game‑development experience
  • Shipped at least one commercial title or substantial live‑ops update featuring your gameplay work
  • Demonstrated rapid iteration, data‑driven design, and balancing creative intent with technical realities
  • Ability to communicate across disciplines and give constructive feedback in code reviews
  • Comfortable with Perforce, Git, or similar version‑control systems and modern debugging/profiling tools.

Follow us on LinkedIn for the latest news at BBI - https://www.linkedin.com/company/blackbird-interactive-inc

This posting is an opportunity to submit your application for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your application. If the role becomes available, you may receive an email from a recruiter.

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Blackbird Interactiveblackbirdinteractive.com

Creative-fueled, future-driven, independent game studio.

Working Week

In 2022, we announced that our studio is implementing a four-day work week (32hrs) as well as supporting in-studio, remote, and hybrid work arrangements as permanent options to our employees.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

4 weeks paid vacation + 11 paid public holidays + 3 paid days per year for professional development + December break

  • 32 days
  • 52 Fridays
  • 84 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 300 and mostly based in USA. Our team works from:

  • Vancouver
    220
  • Montreal
    2
  • Kitchener
    2
  • Toronto
    2
  • Winnipeg
    1
  • Edmonton
    1
  • Halifax
    1
  • Manitoba
    1

Company Benefits

  • Health insurance
  • Generous parental leave
  • Dentalcare
  • Profit sharing bonus program
  • Equipment allowance

Desirable Skills and Experience

  • Perforce
  • Git
  • C++
  • Gameplay programming
  • Data-driven design
  • Rapid iteration
  • Team communication
  • Code review
  • Debugging
  • Profiling

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