Generalist Programmer

Behaviour

We are open to applications for a 4 day week @ 80% salary.

Only considering candidates eligible to work in Montreal, Canada ⚠️

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you passionate about building the systems that power unforgettable gameplay experiences? We're looking for an experienced Generalist Programmer to join the systems team for Dead by Daylight. In this role, you’ll be at the heart of our development team, crafting and optimizing the core systems that bring our game to life across multiple platforms.

The systems team works on a wide variety of features that are very diverse in nature but having in common that they form the underlying systems upon which the game is based: game flow, the archives, performance, load times, multiple platforms, consoles, and others. You’ll collaborate closely with designers, artists, animators, and fellow programmers to ensure a seamless and immersive experience for our players. If you’re energized by the challenge of working in different systems in gaming, thrive in a creative and collaborative environment, and are eager to make a meaningful impact on a globally celebrated title, this is your chance to contribute to something special. Join us and help redefine what’s possible in Dead by Daylight!

In this role you will:

  • Deliver systems. Write, refactor, and optimize C++ code for a wide range of systems, from game flow and player archives to platform-specific implementations and tooling.
  • Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues.
  • Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
  • Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
  • Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.

What are we looking for:

  • 5+ years of experience in game development, with a proven track record of delivering high-quality systems.
  • A true generalist—comfortable diving into a wide variety of technical challenges.
  • Strong proficiency in C++.
  • Experience with AA/AAA games or multiplayer games.
  • Experience with Unreal Engine 4/5

Automatically Apply to Remote Engineering Jobs!

Let our copilot automatically search & apply to remote jobs from all across the web.

Try it now
Behaviourbhvr.com

Behaviour Interactive creates engaging video games with a focus on original IPs and player experience.

Working Week

We are open to applications for a 4 day week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Behaviour Interactive offers generous paid time off and encourages employees to rest and recharge.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

We work hybrid remotely, with three days remote and two days in our office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • Unreal Engine
  • C++
  • Game development
  • Systems programming
  • Performance tuning
  • Memory optimization
  • Bug fixing
  • Multiplayer games
  • Profiling
  • Collaboration
  • Multi-platform

Share this job:

Report incorrect data

Let us know if the job has expired