Gameplay Programmer

Villainous Games Studio

Villainous Games Studio enforces a 4-day work week with Mondays off, ensuring a balanced lifestyle for its team.

Only considering candidates who are eligible to work in the UK ⚠️


Villainous Games Studio is looking for a Gameplay Programmer to help the studio ship Harvest Hunt in particular and work on exciting future projects! This role is primarily focused on the gameplay design and development of our games and is a more generalist role.

We are looking for someone who is passionate about this position and will be looking to grow into being an integral part of the team over the course of future projects as well.

  • Full-time
  • 100% remote
  • Freelance
  • UK based
  • All levels of experience (graduates and juniors are super welcome!)
  • Start date: ASAP


We are wearers of many hats at our small studio and apply a variety of skills within each of our roles. As a Gameplay Programmer at Villainous Games Studio, you will be responsible for:

  • System Design: Develop new systems and features in Unreal Engine 4 according to the design requirements not limited to HUD, AI, physics, etc
  • Iteration: Work closely with design and art to support rapid iteration on existing systems and refine gameplay mechanics, systems, and features
  • Tools: Develop and maintain editor tools that will aid in debugging and creating game content easily
  • Optimisation: Profile and optimize gameplay systems to ensure smooth performance on target platforms, addressing issues like frame rate drops and memory usage
  • Platforms: Work with specific platform and storefront requirements to implement necessary solutions (e.g. Steam, Epic) to support existing automated builds system and launches
  • Maintenance: Overall bug fixing and code refactoring as well as creating documentation outlining technical specifications for gameplay systems, interactions, and mechanics


Knowledge or technical ability required as part of this role:

  • Demonstrable experience of Unreal Engine 4 and Blueprints
  • A degree in Computer Science (or related discipline / equivalent experience)
  • Excellent knowledge of Perforce and Jenkins, or other equivalent tools
  • General knowledge of UE4 Widgets, Materials, Data Tables, Curves & Timelines, Behaviour Trees and experience working on systems such as: Game Flow, Menus, Collision and Physics, NPCs, Animation, Controller support, Menu Settings, Save/Load, Player movement, Camera handling, etc

Soft skills:

As a small team, we depend on each other. There is no one else to do the job but us. We want the people we hire to be reliable, consistent and honest. This requires a few essential soft skills that we look for in all of our team members:

  • Organized with their work, presentation and their tasks
  • Efficient with their workload and task management
  • Excellent communication of their output of work
  • Self-motivated to work on a variety of tasks
  • High standards and attention to detail
  • Creative flair under restrictions


Bonus skills or interests that aren't required for the role:

  • Passion for horror games and a general interest in the genre
  • An understanding of the game development process within the scope of an indie studio
  • Familiarity with Steamworks, Clickup, Confluence
  • Familiarity with Agile development processes and task estimation
  • Basic knowledge of ports on PC or console
  • Knowledge of C++ or similar low level programming language
  • Shipped games (indie to AAA)

What we offer:

We are a small studio working on projects that will give you the opportunity to leave your mark. As a team we want your voice to be heard and taken seriously and to offer a positive and encouraging environment to work in. Here are some of our benefits:

  • Flexible work hours
  • Absolutely no crunch!
  • We strive for diversity and inclusion and do not tolerate any harassment
  • Remote work means you can work from the comfort of your home or anywhere you wish!
  • Duvet days for when you need to snuggle and shut the world out for a day
  • 4-day week with Mondays off (full pay)

Application process:

  1. Internal application review
  2. Call with the team (to get to know you and you know us and to talk about the role and your experience)
  3. Small tech test
  4. Final internal review
  5. We welcome you on board!

In order to create diverse games, we need a diverse team. We strongly encourage people from minority groups to apply!

Villainous Games

UK-based indie game studio focused on horror games, promoting a healthy work-life balance with a 4-day work week.

Working Week

Villainous Games Studio enforces a 4-day work week with Mondays off, ensuring a balanced lifestyle for its team.

  • 🏖️
  • Tue
  • Wed
  • Thu
  • Fri

More details 👇

Our Vacation Policy

We offer a generous holiday policy on top of our 4 day work week

  • 28 days
  • 52 Mondays
  • 80 days off per year

Remote Working Policy

The studio fully supports remote work, allowing flexibility and comfort for the team.

Company Benefits

  • Flexible work hours, no crunch policy
  • Equipment allowance
  • Professional Development Budget
  • Duvet days

Desirable Skills and Experience

  • Unreal Engine 4
  • Blueprints
  • C++
  • System Design
  • Iteration
  • Tools Development
  • Optimisation
  • Maintenance
  • Organisation
  • Efficiency
  • Communication
  • Self-motivation
  • Attention to detail
  • Creativity

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