Game Director — Rainbow Six Siege

Posted 5 months ago

Sorry, this job is now closed.

Only considering candidates eligible to work in Montreal, Canada ⚠️

Position description

As a Game Director on Rainbow Six Siege, you will turn a creative vision into a variety of systems and mechanics that combine to create a captivating game experience. You will convey high-level direction to your team so they can design the gameplay features they own, while giving them the flexibility to experiment and iterate.

While the design team focuses on their specialties, you will look after the big picture: progression, pacing, balance and, of course, the quality of the game. You will ensure that all design-related elements work together coherently to match the intended experience and that it is fun.

What you will do:

  • Work with creative leadership and members of the leadership team to define the game and unify your visions;
  • Develop your game design vision and communicate (and evangelize) it across production;
  • Support your game designers in feature development (e.g., game mechanics, progression systems, combat systems, weapon attributes, AI behaviors, 3C, etc.) and provide mentorship and constructive feedback to reach quality;
  • Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, art and narrative elements;
  • Evaluate and discuss budgets and timelines with the producer and keep the editorial team informed of progress and milestones;
  • Adapt to technical and production constraints, feedback and playtest results by readjusting your design direction as needed;
  • Track features post-launch to improve, add or remove elements and interpret data to inform decision-making;
  • Occasionally travel locally and internationally to present the game, meet external partners, visit co-development studios, etc.;
  • Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, then share them across our studios.

Qualifications

  • About 7 years of experience in game design or other relevant experience + 3 years of leadership;
  • Experience on competitive live shooter games;
  • Deep knowledge of game engines (e.g., Unity or Unreal) and their limitations, Photoshop and the Office suite (notably Excel and PowerPoint);
  • A degree in game design or equivalent;
  • An innovative, empathetic, creative and collaborative mindset;
  • Excellent communication, interpersonal, presentation, problem-solving, organizational and mentoring skills;
  • Critical thinking, curiosity, resourcefulness and high flexibility;
  • Ability to examine data and draw meaningful conclusions;
  • Knowledge of online gaming communities and live streaming platforms (e.g., Twitch);
  • Broad understanding of the market and a strong passion for video games.

What to send us:

  • Your CV highlighting your education, experience, skills and, if applicable, games shipped.

Additional information

Ubisoft is a global reference in video games, with teams worldwide creating original and memorable game experiences from Assassin's Creed to Rainbow Six and Just Dance among many others. We believe that diversity of perspectives moves both players and teams forward. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

We adopt a hybrid working model that helps you stay connected with your team and aligned with company priorities while giving you the opportunity to maintain work-life balance. Note that some roles are fully office-based and not eligible for hybrid work.

Sorry, this job is now closed.

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • Unity
  • Unreal Engine
  • Photoshop
  • Excel
  • PowerPoint
  • Twitch
  • Game design
  • Live competitive games
  • Leadership
  • Mentoring
  • Systems design
  • Progression systems
  • Combat systems
  • AI behavior
  • 3C design
  • Data analysis
  • Communication
  • Presentation
  • Budgeting
  • Scheduling
  • Technical constraints
  • Community knowledge
  • Market analysis
  • Problem solving
  • Organization
  • Collaboration
  • Creativity
  • Adaptability
  • Critical thinking

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