Posted 1 month ago
Only considering candidates eligible to work in Montreal, Canada ⚠️
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
We’re looking for a creative and passionate Game Designer to shape seasonal events in Dead by Daylight. In this role, you’ll collaborate with cross-functional teams, ensure smooth communication between production and programming, and refine experiences based on player feedback. As part of a live service game, your work will have a direct impact on keeping the experience fresh and engaging for our players. If you have a strong understanding of game design and love crafting memorable gameplay moments, this is the role for you!
In this role you will :
- Analyze player behaviour to enhance live project;
- Maintain high-quality gameplay that stays within the confines of the brand and IP;
- Ensure that difficulty and progression curves are consistent and appropriate for the type of game and audience;
- Build solid game systems and balance them during the whole life of the product;
- Create & update all game design documentation.
What we’re looking for:
- 3+ years of experience in the video game industry;
- Passionate about games and best practices for games as a service;
- Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members;
- Excellent communication skills, both written and verbal;
- Knowledge of Unreal Engine for value tweaks is a plus.